import pygame, sys
from pygame.locals import * 

# -*- coding: utf-8 -*-

# Form implementation generated from reading ui file 'mygui.ui'
#
# Created: Fri May 10 20:27:13 2013
#      by: PyQt4 UI code generator 4.10.1
#
# WARNING! All changes made in this file will be lost!

from PyQt4 import QtCore, QtGui

try:
    _fromUtf8 = QtCore.QString.fromUtf8
except AttributeError:
    def _fromUtf8(s):
        return s

try:
    _encoding = QtGui.QApplication.UnicodeUTF8
    def _translate(context, text, disambig):
        return QtGui.QApplication.translate(context, text, disambig, _encoding)
except AttributeError:
    def _translate(context, text, disambig):
        return QtGui.QApplication.translate(context, text, disambig)

class Ui_MainWindow(object):
    def setupUi(self, MainWindow):
        MainWindow.setObjectName(_fromUtf8("MainWindow"))
        MainWindow.resize(565, 516)
        font = QtGui.QFont()
        font.setBold(True)
        font.setUnderline(True)
        font.setWeight(75)
        MainWindow.setFont(font)
        MainWindow.setCursor(QtGui.QCursor(QtCore.Qt.PointingHandCursor))
        icon = QtGui.QIcon()
        icon.addPixmap(QtGui.QPixmap(_fromUtf8("203613_355193901233787_2099162427_q.jpg")), QtGui.QIcon.Normal, QtGui.QIcon.Off)
        MainWindow.setWindowIcon(icon)
        self.centralwidget = QtGui.QWidget(MainWindow)
        self.centralwidget.setObjectName(_fromUtf8("centralwidget"))
        self.gridLayout = QtGui.QGridLayout(self.centralwidget)
        self.gridLayout.setObjectName(_fromUtf8("gridLayout"))
        self.verticalLayout_4 = QtGui.QVBoxLayout()
        self.verticalLayout_4.setObjectName(_fromUtf8("verticalLayout_4"))
        self.label = QtGui.QLabel(self.centralwidget)
        font = QtGui.QFont()
        font.setFamily(_fromUtf8("Papyrus"))
        font.setPointSize(17)
        self.label.setFont(font)
        self.label.setLayoutDirection(QtCore.Qt.LeftToRight)
        self.label.setAlignment(QtCore.Qt.AlignCenter)
        self.label.setObjectName(_fromUtf8("label"))
        self.verticalLayout_4.addWidget(self.label)
        self.verticalLayout_3 = QtGui.QVBoxLayout()
        self.verticalLayout_3.setObjectName(_fromUtf8("verticalLayout_3"))
        self.horizontalLayout = QtGui.QHBoxLayout()
        self.horizontalLayout.setObjectName(_fromUtf8("horizontalLayout"))
        self.verticalLayout = QtGui.QVBoxLayout()
        self.verticalLayout.setObjectName(_fromUtf8("verticalLayout"))
        self.bWater = QtGui.QPushButton(self.centralwidget)
        self.bWater.setMinimumSize(QtCore.QSize(160, 130))
        self.bWater.setMaximumSize(QtCore.QSize(160, 130))
        font = QtGui.QFont()
        font.setFamily(_fromUtf8("Papyrus"))
        font.setPointSize(20)
        self.bWater.setFont(font)
        self.bWater.setObjectName(_fromUtf8("bWater"))
        self.verticalLayout.addWidget(self.bWater)
        self.bEarth = QtGui.QPushButton(self.centralwidget)
        self.bEarth.setMinimumSize(QtCore.QSize(160, 130))
        self.bEarth.setMaximumSize(QtCore.QSize(160, 130))
        font = QtGui.QFont()
        font.setFamily(_fromUtf8("Papyrus"))
        font.setPointSize(20)
        self.bEarth.setFont(font)
        self.bEarth.setObjectName(_fromUtf8("bEarth"))
        self.verticalLayout.addWidget(self.bEarth)
        self.horizontalLayout.addLayout(self.verticalLayout)
        self.verticalLayout_2 = QtGui.QVBoxLayout()
        self.verticalLayout_2.setObjectName(_fromUtf8("verticalLayout_2"))
        self.bAir = QtGui.QPushButton(self.centralwidget)
        self.bAir.setMinimumSize(QtCore.QSize(160, 130))
        self.bAir.setMaximumSize(QtCore.QSize(160, 130))
        font = QtGui.QFont()
        font.setFamily(_fromUtf8("Papyrus"))
        font.setPointSize(20)
        self.bAir.setFont(font)
        self.bAir.setObjectName(_fromUtf8("bAir"))
        self.verticalLayout_2.addWidget(self.bAir)
        self.bFire = QtGui.QPushButton(self.centralwidget)
        self.bFire.setMinimumSize(QtCore.QSize(160, 130))
        self.bFire.setMaximumSize(QtCore.QSize(160, 130))
        font = QtGui.QFont()
        font.setFamily(_fromUtf8("Papyrus"))
        font.setPointSize(20)
        self.bFire.setFont(font)
        self.bFire.setObjectName(_fromUtf8("bFire"))
        self.verticalLayout_2.addWidget(self.bFire)
        self.horizontalLayout.addLayout(self.verticalLayout_2)
        self.verticalLayout_3.addLayout(self.horizontalLayout)
        self.horizontalLayout_2 = QtGui.QHBoxLayout()
        self.horizontalLayout_2.setObjectName(_fromUtf8("horizontalLayout_2"))
        self.lOutcome = QtGui.QLabel(self.centralwidget)
        self.lOutcome.setText(_fromUtf8(""))
        self.lOutcome.setObjectName(_fromUtf8("lOutcome"))
        self.horizontalLayout_2.addWidget(self.lOutcome)
        self.bFinish = QtGui.QPushButton(self.centralwidget)
        font = QtGui.QFont()
        font.setFamily(_fromUtf8("Viner Hand ITC"))
        font.setPointSize(12)
        font.setBold(True)
        font.setWeight(75)
        self.bFinish.setFont(font)
        self.bFinish.setObjectName(_fromUtf8("bFinish"))
        self.horizontalLayout_2.addWidget(self.bFinish)
        self.verticalLayout_3.addLayout(self.horizontalLayout_2)
        self.verticalLayout_4.addLayout(self.verticalLayout_3)
        self.gridLayout.addLayout(self.verticalLayout_4, 0, 0, 1, 1)
        MainWindow.setCentralWidget(self.centralwidget)

        self.retranslateUi(MainWindow)
        QtCore.QObject.connect(self.bFinish, QtCore.SIGNAL(_fromUtf8("clicked()")), MainWindow.close)
        QtCore.QObject.connect(self.bWater, QtCore.SIGNAL(_fromUtf8("clicked()")), self.lOutcome.update)
        QtCore.QObject.connect(self.bEarth, QtCore.SIGNAL(_fromUtf8("clicked()")), self.lOutcome.update)
        QtCore.QObject.connect(self.bAir, QtCore.SIGNAL(_fromUtf8("clicked()")), self.lOutcome.update)
        QtCore.QObject.connect(self.bFire, QtCore.SIGNAL(_fromUtf8("clicked()")), self.lOutcome.update)
        QtCore.QMetaObject.connectSlotsByName(MainWindow)

    def retranslateUi(self, MainWindow):
        MainWindow.setWindowTitle(_translate("MainWindow", "Avatar: The Last Airbender", None))
        self.label.setText(_translate("MainWindow", "Avatar:The Last Airbender", None))
        self.bWater.setText(_translate("MainWindow", "Water", None))
        self.bEarth.setText(_translate("MainWindow", "Earth", None))
        self.bAir.setText(_translate("MainWindow", "Air", None))
        self.bFire.setText(_translate("MainWindow", "Fire", None))
        self.bFinish.setText(_translate("MainWindow", "Finish", None))



#to allow random number generation
import random



#variables for the elements
bWater = 1

bEarth = 2

bFire = 3

bAir = 4



def main():
    
    app = QtGui.QApplication( sys.argv )

    sys.exit(app.exec_())

bWater.clicked.connect( water_clicked )
bEarth.clicked.connect( earth_clicked )
bFire.clicked.connect( fire_clicked )
bAir.clicked.connect( air_clicked )

def water_clicked( ) : 
        # Randomly pick one of 'air', 'fire', 'water' or 'earth' 

    z = [ 'air', 'fire', 'water', 'earth' ][random.randrange( 4 ) ]

    if z == 'air' : 
        print( 'Stalemate' ) 
    elif z == 'water' : 
        print( 'Air removes Water, you win!' )

def earth_clicked( ) : 
        # Randomly pick one of 'air', 'fire', 'water' or 'earth' 

    z = [ 'air', 'fire', 'water', 'earth' ][ random.randrange( 4 ) ] 

    if z == 'air' : 
        print( 'Stalemate' ) 
    elif z == 'water' : 
        print( 'Air removes Water, you win!' )

def fire_clicked( ) : 
        # Randomly pick one of 'air', 'fire', 'water' or 'earth' 

    z = [ 'air', 'fire', 'water', 'earth' ][ random.randrange( 4 ) ] 

    if z == 'air' : 
        print( 'Stalemate' ) 
    elif z == 'water' : 
        print( 'Air removes Water, you win!' )

def air_clicked( ) : 
        # Randomly pick one of 'air', 'fire', 'water' or 'earth' 

    z = [ 'air', 'fire', 'water', 'earth' ][ random.randrange( 4 ) ] 

    if z == 'air' : 
        print( 'Stalemate' ) 
    elif z == 'water' : 
        print( 'Air removes Water, you win!' )

