On 01/02/2015 10:37 AM, Alan Gauld wrote:


I use Thunderbird for posting too, and nobody has complained yet about
my code layout.
My account settings are:

Composition&Addressing
Compose in HTML - OFF
Auto quote original then "START REPLY BELOW QUOTE"

My Tbird prefs are:
Composition->General tab-> Send Options button
Text Format set to "Convert to plain text"
Plain Text domains tab -> includes python.org and gmane.org

And in my Address book I have the python tutor list entry set to

Prefers messages formatted as PLAIN TEXT

HTH
Using Alan's settings above I can already see the difference in the composition window.

Reposting my code to see if it comes out correctly now. I am still applying Steve's suggestions.

import sys


class GameTile():
    def __init__(self, col, row, **kwargs):
        # id is (X,Y)
        self.id = str(row) + ',' + str(col)
        self.col = col
        self.row = row

    def __str__(self):
        return '%d, %d' % (self.col, self.row)


class GameGrid():
    def __init__(self, **kwargs):
        self.cols = 8
        self.rows = 8
        self.make_grid()

    def make_grid(self):
        # grid is 2d array as x, y ie [x][y].
        self.grid = [[None] * self.cols for i in range(self.rows)]
        for row in range(self.rows):
            for col in range(self.cols):
                self.grid[row][col] = GameTile(row=row, col=col)

    def print_by_row(self):
        for col in range(self.cols):
            for row in range(self.rows):
                print(self.grid[row][col])

    def print_by_col(self):
        for row in range(self.rows):
            for col in range(self.cols):
                print(self.grid[row][col])

    def check_bounds(self, x, y):
        if (0 <= x < self.rows) and (0 <= y < self.cols):
            return True
        return False

    def lookup_node(self, x, y):
        if not self.check_bounds(x, y):
            return False
        return self.grid[x][y]

    def draw_grid(self):
        for col in range(self.cols):
            print(end='| ')
            for row in range(self.rows):
                print(self.grid[row][col], end=' | ')
            print()


grid = GameGrid()
grid.draw()
print(sys.getsizeof(grid.grid))

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