On 05/05/2015 06:49 PM, Alan Gauld wrote:
<SNIP>
Not better, just necessary. The two concepts are complementary.
You need both. The developer primarily needs unit testing, the
integrator*(who may of course be the developer in a different
role) needs integration testing and the client/project manager
needs system testing and acceptance testing. They are all part
of a project (especially big/commercial projects)
So how low level of unit testing is acceptable. My use case is the sole programmer on a team project. Their is potential for another programmer to join the ranks but that has not happened yet. Additionally the project is well under way. But Feature additions have slowed so I want to make the code less buggy, and so I am hoping to re-factor my code now. I think some unit tests could improve the end result of my re-factoring, but where to start is the toughest problem for me to solve. Especially given the time trade off that is at least initially required for unit tests.
<SNIP>

Don't underestimate the scale of testing. It is not unusual to
have more test code than functional code! (although it is still
the exception!) In real-world commercial projects testing (and
the associated debugging) typically consumes about 25-40% of
the total project budget. Baseline coding by contrast is only
about 10-25%, sometimes much less.
I agree I have seen this sort of budget numbers in the government project that I have been involved in. Especially once the project hits a more general life cycle/maintenance mode.

So how can I make unit testing apply to my project without starting from scratch? And how low should I test(ie. every function; every class; every interface; system level)?
Thank you for any insight and all of your help.
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