I run a Microsoft XP System with a RME 24 bit analog In/Out DIGI 98/8 PAD professional audio card with the actual driver (2.1.0.0 ) .
Further Infos:
http://www.rme-audio.de
I had problems with the sound of Tuxpaint and Childsplay (hosted at sourceforge.net)
The sound was heavely distorted.
My research in childsplay code led me to pygame and finally to the sdl.mixer().
Increasing the buffersize in pygames mixer.pre_init() feature to 2048 solved the problem
in childsplay, increasing it to 4096 caused a doubletrigger of the sound(?).
Changing data format from signed to unsigned had no effect at all.
I use the Tuxpaint.exe (9.13) version, so I couldn't check wether it will solve the problem in Tuxpaint although.
( Python is one thing, but.... )
The strange thing is that I checked that on 2 other XP systems with cheap onboard soundcards
and the default buffersize worked fine.
So it seems to be a soundcard dependent problem.
During my research I found another thead concerning exactly the same problem.
http://aspn.activestate.com/ASPN/Mail/Message/pygame-users/1836208
from Oct 13 2003. So it doesn't seem to be only a problem of my specific hardware.
My Questions :
- Have you any further informations on that Windows XP/sdl.mixer/ hardware problem?
- Do You have reports of other people with that problem ?
- Is it possible ( does it make sense ) to increase the default buffersize in Tuxpaint or does it affect other systems ?
- or : Could you make the default-settings accessible via the config file ?
Thomas
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