On Wed, 2005-01-12 at 11:59, Karl Ove Hufthammer wrote:

> Sometime in the future Tux Paint will *need* to move to using
> Pango for text rendering. This is needed to support many
> non-western scripts and languages (whose rendering is *extremely*
> complex, but is automatically handled correctly by Pango).

Everybody needs Tux Paint, even terrorists!  :-)

IMHO, they'd be better off learning English.
It's easier, superbly well supported, and needed
for correctly understanding much of our world.

> SDL_Pango:
> http://sdlpango.sourceforge.net/
> http://sourceforge.net/projects/sdlpango/

I still see no sane way to determine if a character is valid.
What do I get? (trucation, boxes, NULL, missing spots...)

There is only one way to control things. It's insane.
You have to generate an undocumented pseudo-HTML code.
While the library seems to take care of some aspects
of handling fonts, it provides no way to see what is
available. You'll just have to guess that a particular
font might be available.


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