On Wed, 2005-01-12 at 11:59, Karl Ove Hufthammer wrote: > Sometime in the future Tux Paint will *need* to move to using > Pango for text rendering. This is needed to support many > non-western scripts and languages (whose rendering is *extremely* > complex, but is automatically handled correctly by Pango).
Everybody needs Tux Paint, even terrorists! :-) IMHO, they'd be better off learning English. It's easier, superbly well supported, and needed for correctly understanding much of our world. > SDL_Pango: > http://sdlpango.sourceforge.net/ > http://sourceforge.net/projects/sdlpango/ I still see no sane way to determine if a character is valid. What do I get? (trucation, boxes, NULL, missing spots...) There is only one way to control things. It's insane. You have to generate an undocumented pseudo-HTML code. While the library seems to take care of some aspects of handling fonts, it provides no way to see what is available. You'll just have to guess that a particular font might be available. _______________________________________________ Tuxpaint-dev mailing list [email protected] http://tux4kids.net/mailman/listinfo/tuxpaint-dev
