The issue with the comet zap not caring what order you type in is because it was a 
quick hack to the add_comet function...  basically I add 1 comet per letter in the 
word, and the rest of the code doesn't know there is a connection between them.  This 
can be solved (in much the same way we solved it in in Casacde), but it hasn't been 
high on the priority list thus far :)  

It is definitely something to fix before 2.0

Also, we readded the -d or --debug mode to the stuff (like you used to do Sam :) )

So running in that mode will print MUCH more!  I would be very interested in crashes, 
since I am to a pointer where on PPC Linux, x86 Linux and windows (every once in a 
while) I don't see any...  but that doesn't mean anything :)

Jesse

-----Original Message-----
From: Sam Hart <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Date: Thu, 26 Jun 2003 12:03:50 -0700 (MST)
Subject: Re: Re: Re: [Tuxtype-dev] about 1.5.1

Excellent! The speed seems much better than the last time I checked (at 
least, it does under Windows, I need to check it on my home linux box as 
well).

The installer is excellent, but what happenned to the icon? :-(

I am getting pretty frequent crashes still under Windows (I did for the 
last one) in various places (usually about 2 minutes or so after running 
the application)... with only this in the stderr.txt file:
Fatal signal: Segmentation Fault (SDL Parachute Deployed)

One problem that my wife pointed out to me (but I've been too busy to 
mention on list) is that, with the comet zap word games, you can very 
easily screwup your game by mistyping letters that are in other words.

In other words, if you have "TOUGH" and "THING" falling like this:

  THING
    TOUGH

and you type "T", "H", "O", "G", "N", you wind up getting this confusing:
  THI G
      U H

on-screen. This makes the game very confusing (I took a screenshot 
illustrating this you can see here: 
http://raman.physics.arizona.edu/screens/tuxtype/ )

I'm not sure how to fix this, but it would be a pretty big problem with 
younger players (it essentially takes the emphasis off of "words" and 
places it on "letters", which isn't the desired effect for a word game).

Anyway, regardless, I'm really impressed with tt2 so far, and I'm sure 
these issues will get resolved before 2.0 ;-)


> the 1.5.1 exe isntaller is already up ...
> 
> http://prdownloads.sourceforge.net/tuxtype/Tuxtype2-1.5.1.exe?download
> 
> 
> -----Original Message-----
> From: Sam Hart <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Date: Thu, 26 Jun 2003 11:42:13 -0700 (MST)
> Subject: Re: Re: [Tuxtype-dev] about 1.5.1
> 
> > We made a change to the way things fall in cascade... (as well as comet zap).
> > 
> > Since the code is the same whether you choose alphabet or a wordlist, the way that 
> > we slow down words is to:
> > 
> > set maximum_fall_rate = 1.0  (or whatever in playgame.h -- diferent for each level)
> 
> What units is this rate in? Does this mean that instead of working by FPS, 
> tuxtype1.5 now works by duration (which would be very cool)?
> 
> > That enabled us to set the speeds for easy/medium/hard to be good for just the 
> > alphabet and also to slow down when the words are used!  We did a some testing and 
> > it seemed to be good, but only time will tell ;)
> > 
> > We'll continue to tweak!  I spent too long testing it myself before we tested on 
> > Kids (and I type too fast ;p )
> 
> You must be a typing god... Comet Zap was maddenning it was so fast ;-)
> 
> Speed tweaks will have to be made, as it stands right now, all of the 
> in-game speeds are too fast (especially for children learning to type). 
> When I get back, and once school starts up around town, I'll get some 
> settings based upon in-class activities back to you that should fix things 
> up.
> 
> BTW, do you have the tuxtype1.5 exe installer somewhere I could download? 
> I might have time to take a look at it before I leave.
> 
> 

-- 
Sam Hart
University/Work addr. <[EMAIL PROTECTED]>
Personal addr. <[EMAIL PROTECTED]>
Alternative <[EMAIL PROTECTED]>
end

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