This time, it's interesting fixes :)
First, Twilight crashes when the game code (QuakeC) calls "cvar ()" on an absent cvar.
It shouldn't. Quake/GLQuake/QW returns 0 in this case.
Secondly, I have added support for the lost "+use" command for both NQ and QW (the
original clients don't pass it to the servers) :(
That's all. :o)
Mathieu Olivier <[EMAIL PROTECTED]>
qBlood project leader and lead programmer
qBlood - http://www.planetblood.com/qblood/
--
Get your free email from www.linuxmail.org
Powered by Outblaze
twilight-cvar+use-010814.patch.zip