This time, it's interesting fixes  :)
First, Twilight crashes when the game code (QuakeC) calls "cvar ()" on an absent cvar. 
It shouldn't. Quake/GLQuake/QW returns 0 in this case.
Secondly, I have added support for the lost "+use" command for both NQ and QW (the 
original clients don't pass it to the servers)  :(
That's all.  :o)


Mathieu Olivier  <[EMAIL PROTECTED]>
qBlood project leader and lead programmer

qBlood - http://www.planetblood.com/qblood/


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twilight-cvar+use-010814.patch.zip

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