*Solved *
solved now...I have given the same key and secret to both linkedin and twitter ..after changing them it works ---- AB On 14 March 2011 11:55, Battan Amit <batta...@gmail.com> wrote: > I done one thing that is ... I remove the library files of linkedin sdk.. > and add the source files of it with oAuth files from twiiter sdk... then it > works ok for linkedin http://i.imgur.com/cXLXU.png > http://i.imgur.com/ntV9G.png ....then I integrate all twitter code then > project run ok without error but for twitter login interface it shows PAGE > NOT FOUND ..http://i.imgur.com/8a1ua.png > > > ---- > AB > > > > > On 12 March 2011 11:44, Bess <bess...@gmail.com> wrote: > >> First of all it is difficult to identify errors esp you don't have the >> source code. However the stockoverflow discussion was good enough to >> point out the general problems. >> >> ld: duplicate symbol _EstimateBas64EncodedDataSize in /Users/pratgupta/ >> Desktop/Settinglinkedin/10_mar_butterfli/LinkedInClientLibrary/build/ >> Debug-iphonesimulator/libLinkedInClientLibrary.a(Base64Transcoder.o) >> and /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/Twitter >> +OAuth/Libraries & Headers/libOAuth.a(Base64Transcoder.o) >> >> Problem is: duplicate symbol >> >> It occurs on _EstimateBas64EncodedDataSize from LinkedinClientLibrary >> in libLinkedInClientLibrary.a(Base64Transcoder.o) and Twitter+OAuth in >> libOAuth.a(Base64Transcoder.o). >> >> Note: LinkedIn library and Ben Gottlieb's Twitter client include the >> same OAuthConsumer code. It is duplicated. libLinkedInClientLibrary >> and libOAuth both symbolicate the same method >> '_EstimateBas64EncodedDataSize'. Check your #imports. >> >> Just do a search within your Xcode project on >> _EstimateBas64EncodedDataSize. Find out where the duplicated methods. >> Determine which one you should remove. >> >> On Mar 11, 4:56 am, Battan Ror <batta...@gmail.com> wrote: >> > HI All >> > >> > I am using MGTwitterEngine oAuth and LinkedIn iOS sdk in my Iphone >> > application with facebook-ios-sdk >> > >> > TwitterEngine :https://github.com/bengottlieb/Twitter-OAuth-iPhone >> > >> > LinkedInIphone :https://github.com/ResultsDirect/LinkedIn-iPhone >> > >> > Both integrated well separately, But when I have used both in >> > application then error coming >> > >> > FB + Twitter = working well >> > FB + LinkedIn = Working Well >> > FB + Twitter + LinkedIn = Not Working >> > >> > and giving error >> > >> > Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/ >> > bin/gcc-4.2 failed with exit code 1 >> > >> > Please help me where I am wrong. >> > >> > Error Transcript Text File >> > >> > Build butterfli of project butterfli with configuration Debug >> > >> > Ld build/Debug-iphonesimulator/butterfli.app/butterfli normal i386 >> > cd /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli >> > setenv MACOSX_DEPLOYMENT_TARGET 10.6 >> > setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/ >> > usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" >> > /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/ >> > gcc-4.2 -arch i386 -isysroot /Developer/Platforms/ >> > iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.1.sdk -L/ >> > Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/build/Debug- >> > iphonesimulator "-L/Users/pratgupta/Desktop/Settinglinkedin/ >> > 10_mar_butterfli/Twitter+OAuth/Libraries & Headers" -F/Users/pratgupta/ >> > Desktop/Settinglinkedin/10_mar_butterfli/build/Debug-iphonesimulator - >> > filelist /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/ >> > build/butterfli.build/Debug-iphonesimulator/butterfli.build/Objects- >> > normal/i386/butterfli.LinkFileList -mmacosx-version-min=10.6 -all_load >> > -Xlinker -objc_abi_version -Xlinker 2 -framework Foundation -framework >> > UIKit -framework CoreGraphics -lOAuth -lxml2 /Users/pratgupta/Desktop/ >> > Settinglinkedin/10_mar_butterfli/LinkedInClientLibrary/build/Debug- >> > iphonesimulator/libLinkedInClientLibrary.a -o /Users/pratgupta/Desktop/ >> > Settinglinkedin/10_mar_butterfli/build/Debug-iphonesimulator/ >> > butterfli.app/butterfli >> > >> > ld: duplicate symbol _EstimateBas64EncodedDataSize in /Users/pratgupta/ >> > Desktop/Settinglinkedin/10_mar_butterfli/LinkedInClientLibrary/build/ >> > Debug-iphonesimulator/libLinkedInClientLibrary.a(Base64Transcoder.o) >> > and /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/Twitter >> > +OAuth/Libraries & Headers/libOAuth.a(Base64Transcoder.o) >> > collect2: ld returned 1 exit status >> > Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/ >> > bin/gcc-4.2 failed with exit code 1 >> > >> > Some discussion on the Issue herehttp:// >> stackoverflow.com/questions/5259747 >> > >> > Amit Battan >> >> -- >> Twitter developer documentation and resources: http://dev.twitter.com/doc >> API updates via Twitter: http://twitter.com/twitterapi >> Issues/Enhancements Tracker: >> http://code.google.com/p/twitter-api/issues/list >> Change your membership to this group: >> http://groups.google.com/group/twitter-development-talk >> > > -- Twitter developer documentation and resources: http://dev.twitter.com/doc API updates via Twitter: http://twitter.com/twitterapi Issues/Enhancements Tracker: http://code.google.com/p/twitter-api/issues/list Change your membership to this group: http://groups.google.com/group/twitter-development-talk