*Solved *

solved now...I have given the same key and secret to both linkedin and
twitter ..after changing them it works

----
AB



On 14 March 2011 11:55, Battan Amit <batta...@gmail.com> wrote:

> I done one thing that is ... I remove the library files of linkedin sdk..
> and add the source files of it with oAuth files from twiiter sdk... then it
> works ok for linkedin http://i.imgur.com/cXLXU.png
> http://i.imgur.com/ntV9G.png ....then I integrate all twitter code then
> project run ok without error but for twitter login interface it shows PAGE
> NOT FOUND ..http://i.imgur.com/8a1ua.png
>
>
> ----
> AB
>
>
>
>
> On 12 March 2011 11:44, Bess <bess...@gmail.com> wrote:
>
>> First of all it is difficult to identify errors esp you don't have the
>> source code. However the stockoverflow discussion was good enough to
>> point out the general problems.
>>
>> ld: duplicate symbol _EstimateBas64EncodedDataSize in /Users/pratgupta/
>> Desktop/Settinglinkedin/10_mar_butterfli/LinkedInClientLibrary/build/
>> Debug-iphonesimulator/libLinkedInClientLibrary.a(Base64Transcoder.o)
>> and /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/Twitter
>> +OAuth/Libraries & Headers/libOAuth.a(Base64Transcoder.o)
>>
>> Problem is: duplicate symbol
>>
>> It occurs on _EstimateBas64EncodedDataSize from LinkedinClientLibrary
>> in libLinkedInClientLibrary.a(Base64Transcoder.o) and Twitter+OAuth in
>> libOAuth.a(Base64Transcoder.o).
>>
>> Note: LinkedIn library and Ben Gottlieb's Twitter client include the
>> same OAuthConsumer code. It is duplicated. libLinkedInClientLibrary
>> and libOAuth both symbolicate the same method
>> '_EstimateBas64EncodedDataSize'. Check your #imports.
>>
>> Just do a search within your Xcode project on
>> _EstimateBas64EncodedDataSize. Find out where the duplicated methods.
>> Determine which one you should remove.
>>
>> On Mar 11, 4:56 am, Battan Ror <batta...@gmail.com> wrote:
>> > HI All
>> >
>> > I am using MGTwitterEngine oAuth and LinkedIn iOS sdk in my Iphone
>> > application with facebook-ios-sdk
>> >
>> > TwitterEngine :https://github.com/bengottlieb/Twitter-OAuth-iPhone
>> >
>> > LinkedInIphone :https://github.com/ResultsDirect/LinkedIn-iPhone
>> >
>> > Both integrated well separately, But when I have used both in
>> > application then error coming
>> >
>> > FB + Twitter = working well
>> > FB + LinkedIn = Working Well
>> > FB + Twitter + LinkedIn = Not Working
>> >
>> > and giving error
>> >
>> > Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/
>> > bin/gcc-4.2 failed with exit code 1
>> >
>> > Please help me where I am wrong.
>> >
>> > Error Transcript Text File
>> >
>> > Build butterfli of project butterfli with configuration Debug
>> >
>> > Ld build/Debug-iphonesimulator/butterfli.app/butterfli normal i386
>> > cd /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli
>> > setenv MACOSX_DEPLOYMENT_TARGET 10.6
>> > setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/
>> > usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
>> > /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/
>> > gcc-4.2 -arch i386 -isysroot /Developer/Platforms/
>> > iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.1.sdk -L/
>> > Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/build/Debug-
>> > iphonesimulator "-L/Users/pratgupta/Desktop/Settinglinkedin/
>> > 10_mar_butterfli/Twitter+OAuth/Libraries & Headers" -F/Users/pratgupta/
>> > Desktop/Settinglinkedin/10_mar_butterfli/build/Debug-iphonesimulator -
>> > filelist /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/
>> > build/butterfli.build/Debug-iphonesimulator/butterfli.build/Objects-
>> > normal/i386/butterfli.LinkFileList -mmacosx-version-min=10.6 -all_load
>> > -Xlinker -objc_abi_version -Xlinker 2 -framework Foundation -framework
>> > UIKit -framework CoreGraphics -lOAuth -lxml2 /Users/pratgupta/Desktop/
>> > Settinglinkedin/10_mar_butterfli/LinkedInClientLibrary/build/Debug-
>> > iphonesimulator/libLinkedInClientLibrary.a -o /Users/pratgupta/Desktop/
>> > Settinglinkedin/10_mar_butterfli/build/Debug-iphonesimulator/
>> > butterfli.app/butterfli
>> >
>> > ld: duplicate symbol _EstimateBas64EncodedDataSize in /Users/pratgupta/
>> > Desktop/Settinglinkedin/10_mar_butterfli/LinkedInClientLibrary/build/
>> > Debug-iphonesimulator/libLinkedInClientLibrary.a(Base64Transcoder.o)
>> > and /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/Twitter
>> > +OAuth/Libraries & Headers/libOAuth.a(Base64Transcoder.o)
>> > collect2: ld returned 1 exit status
>> > Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/
>> > bin/gcc-4.2 failed with exit code 1
>> >
>> > Some discussion on the Issue herehttp://
>> stackoverflow.com/questions/5259747
>> >
>> > Amit Battan
>>
>> --
>> Twitter developer documentation and resources: http://dev.twitter.com/doc
>> API updates via Twitter: http://twitter.com/twitterapi
>> Issues/Enhancements Tracker:
>> http://code.google.com/p/twitter-api/issues/list
>> Change your membership to this group:
>> http://groups.google.com/group/twitter-development-talk
>>
>
>

-- 
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