> I understand you, but the problem is that the paint process in Receive
> machine must paint at the same time that the paint process in the Sent 
> machine.
> Here is the central point because the UDP protocol is asyncronous and I
> need two process in the same time in both machines.

Why not having a queue at the receiving computer that hold everything that 
has to be painted.
If you persist with UDP, then you must implement yourself an error detection 
and correction mechanism (that is somewhat reinventing TCP).

TCP is very fast when it comes to streaming. It's a windowed protocol that 
works very well. You will not gain much speed with UDP in most cases. And as 
I understand, you are not in the case where you can gain speed. If TCP is 
slow for you, it is probably because you have bad network and a lot of 
retries for error correction. Using UDP and your own error detection and 
correction protocol would probably result in even less performance.

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The author for the freeware multi-tier middleware MidWare
The author of the freeware Internet Component Suite (ICS)
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