Are there any examples of using threads for client sockets?

What are the pros and cons of using a thread for every client connection?

My application currently accepts a connection, processes the data and 
closes the connection in about 0.1 seconds. So if 100 clients connect 
simultaneously, it would take 10 seconds to service all of them. In 
fact, I can have about 12 connections before the 10061 error kicks in, 
as I am using XP to test with. It will be run on a proper server though. 
(Anyone know if you can up the limit before the 10061 error kicks in on XP?)

Would this time reduce by using threads? I don't wait around for 
anything, so I don't think that there will be time for other threads to 
get in.


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