> What happens now is that the size of arriving packets gets bigger.
> So instead of getting packets of 1316 Byte every 2ms,
> I receive 2632 Byte, for example.
> To me it appears that TWSocket has buffered two arriving packets, right?
Wrong. Winsock has a buffer (8KB by default if memory serve me well). Since
your thread use a lot of CPU - atually it uses the most CPU it can - the
main thread do not get scheduled fast enough and winsock has time to receive
two packet before being able to deliver it to the main thread.
Note that this is just normal behaviour.
> IF (rcvsize > 0) THEN
This is very bad code. First of all, you have a huge memory leak since you
never free the memory you allocate. Then you have a huge performance it
since you allocate a new buffer each time. And then you use RcvdCount which
is not reliable in all situations (that's what MS say in an MSDN article).
The correct way to do what you want is to use a fixed size buffer. A local
variable will be perfect. Something like this:
Buffer : array [0..1315]; // You are using UDP with 1316 bytes
// You could also use a record
type with the correct structure
Count : Integer;
Count := Socket.Receive(@Buffer, SizeOf(Buffer);
if Count <= 0 then
Also please note that UDP is by design an UNRELIABLE protocol. You may loose
data, receive data multiple times, receive data in incorrect order and other
similar problems. UDP is unreliable but fast. You have to implement you own
error detection and correction. UDP is well suited for streaming
applications where it is not a problem to miss data or have it slightly
incorrect. Audio and video streaming are OK with UDP. File transfer is
defenitely not without implementing a detection and error correction. This
is not an ICS issue, it is a TCP/IP issue. TCP/IP has been designed like
that and it works like that on all platforms, using any component or
If you need a RELIABLE data transport, use TCP. See TCP/UDP primer article
on the support page at my website.
Contribute to the SSL Effort. Visit http://www.overbyte.be/eng/ssl.html
----- Original Message -----
From: "Christian Hinske" <[EMAIL PROTECTED]>
To: "ICS support mailing" <firstname.lastname@example.org>
Sent: Saturday, January 13, 2007 12:37 PM
Subject: [twsocket] udp multicast multiple packages -> TWSocket bug?
> first of all thanks a lot for your help. Unfortunately, the thing is a bit
> different (maybe I haven't chosen the best of my code-fragments to
> It doesn't make a difference if I am using a ringbuffer or not or if the
> TWSocket-component is running in an extra thread or in the main unit.
> Let's assume the following scenario:
> I have the TWSocket-component which is declared in the main unit
> TForm1.Socket : TWSocket; TForm1.Socket:=TWSocket.Create(self);
> as well as a TFilestream-Component
> TForm1.MyFile : TFilestream;
> TForm1.MyFile:=TFileSTream.Create('C:\test.ts', fmCreate);
> The OnDataAvailable(Sender : TObject; Error : Word) procedure basically
> doesn't much apart from getting the data and writing it down to file, eg.
> procedure TForm1.OnDataAvailable(Sender : TObject; Error : Word);
> var rec : Pointer; rcvsize : Integer;
> IF (rcvsize > 0) THEN
> So far, everything is running fine, until I introduce a thread, which
> completely doesn't have to do anything with the socket at all, e.g.
> procedure TMyThread.Execute;
> var x : Int64;
> WHILE (not terminated) DO
> What happens now is that the size of arriving packets gets bigger. So
> instead of getting packets of 1316 Byte every 2ms, I receive 2632 Byte,
> for example. To me it appears that TWSocket has buffered two arriving
> packets, right? However, every packet > 1316Byte is damaged with the same
> structure: The first bytes are trash; Byte 188-1316 perfect; Byte 1317 -
> 2632 or more = empty!
> So that's why I thought that maybe the buffering doesn't work correctly,
> meaning that if OnDataAvailable is not executed because of the second
> thread and data has to be buffered by TWSocket, it doesn't append the new
> data at the end, but copies it into the first bytes, which would explain,
> why only the first bytes are damaged, bytes 188-1316 are OK and 1317-x are
> empty. But maybe I am completely wrong.
> Thanks for any help,
> -------- Original-Nachricht --------
> Datum: Fri, 12 Jan 2007 15:26:09 +0100
> Von: Wilfried Mestdagh <[EMAIL PROTECTED]>
> An: ICS support mailing <email@example.com>
> Betreff: Re: [twsocket] udp multicast multiple packages -> TWSocket bug?
>> I did a quick look. It seems you start (or resume one from pool) a
>> thread and give the received data to it.
>> Probably you give data again to a thread that is still busy with the
>> previous data. You have to check for this somewhere because you tell
>> about corrupted data with many threads.
>> Rgds, Wilfried [TeamICS]
>> To unsubscribe or change your settings for TWSocket mailing list
>> please goto http://www.elists.org/mailman/listinfo/twsocket
>> Visit our website at http://www.overbyte.be
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