> Markus Humm wrote:
>> My problem now is that FastMM reports a memory leak when the
>> application is terminated.
> The report attached says that an attempt has been detected to call
> a virtual method on a freed object. That isn't a memory leak.
Yes I know. When I use the fulldebug switch I get was I reported here,
but when I only use the normal fastMM of BDS2006 with ReportMemoryLeaks
OnShutdown:=true then I get a messagebox showing me some memory leaks.
The amout of them is corresponding to the number of connection closures
(really wanted disconnects and disconnects due to my testing of the
keepalive feature I implemented by plugging of the network cable). So I
think these two are interrelated. I can't really check it, because after
the full report comes up a small window of windows is displayed that it
has detected a crash in my app and that a faul report will be created.
It terminates my app. then and writes this fastMM report into the eventlog.
>> The rest of the app. works well enough, I
>> can connect, send the data etc. disconnect, connect again etc. but
>> every time I disconnect memory gets lost (some strings and something
>> unknown, but only a few bytes (always the same amount as it seems)).
> No idea, however most likely something in your code.
I thought so as well, but since I haven't yet any real clue I dared to
ask here... ;-)
>> My TCP-server class (TWSocket descendant) holds a reference to the
>> TWSocket as well which is explicitely set to nil when this socket's
>> OnSessionClosed is called but directly after it a FreeAndNil(self) is
> What is "Self"? Why don't you call FreeAndNil(Server.ClientWSocket)?
Ok, that would be a good thing I think but I fear it won't be the solution.
> Do you create the client-WSocket with a non-nil owner?
No. Why should I?
> How do you free the client-WSocket when the application terminates?
I simply close it when I free the descendants instance.
> Even after a socket handle is closed the socket may exist for a while,
> handled by the OS, nothing one must care about.
Ok. I'm simply more used to the concept of a object is dead as soon as
it's freed. Only the memory allocated for it will still belong to the
program, but can be overwritten just the next second with the next best
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