This is the first time I am writing a UDP server. The other UDP was a
client. It was fairly straight forward.
As the server lets say I have 2 clients, A and B, that will be sending me
unsolicited data of 100 bytes per message.
If I understand, when TWSocket.OnDataAvailable fires the data source can be
For example I could get 10 bytes from A, then 19 bytes from B, then 14 bytes
from B and then 56 bytes from A, etc.
And I might not get the hundred bytes. I might only get 45.
This lead to keeping separate state machines for each client.
With TCP I normally read the data to the client buffer and post a message so
that OnDataAvailable is as short as possible. In this case it appears I need
to read it to a buffer, determine the client, move the data to the clients
buffer and post a message.
Sound about right?
To unsubscribe or change your settings for TWSocket mailing list
please goto http://lists.elists.org/cgi-bin/mailman/listinfo/twsocket
Visit our website at http://www.overbyte.be