Instead of "ping", you could use your own "chat-network" to measure the
connection quality within your network:
Define two new "lobby command messages" ping and pong. Send a ping
together with the actual "time" from A to B. B sends the value "time"
back to A (pong). A calclulates the difference between the actual time
and the one received in the message.
A sends a ping message to B at 1839313
A -> B : PING&1839313
B receives PING&1839313 from A. B sends the message back to A:
B->A : PONG&1839313
A receives the message pong from B at 1839356
and calculates the RTD = 1839356 - 1839313 = 43
Time: Use f.e. QueryPerformanceCounter
Do NOT use GetTickCount - (The resolution of the GetTickCount
is limited to the resolution of the system timer, which is typically in
the range of 10 milliseconds to 16 milliseconds.)
Am 14.12.2014 23:53, schrieb Simon Lewis:
Am looking for a quick dirty way to get users MS ping from main chat server to
client I seen a ping demo in src but seams over complex is there a easier way
to get users ping speed?
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