Dear Steven Zedeck,

In message <23217700.p...@talk.nabble.com> you wrote:
> 
> I'm referring to the palatte and bitmap structs.
> thanks again,

Are you talking about the logo support? Noite that this is different
from plain bitmap support.

> > It seems that UBoot needs two data structures to display a bitmap in the
> > framebuffer. Is there a utility that converts a Windows bitmap (BMP?) file
> > and creates the 2 data structures that I can embedd in my code?

Did you have a look at what U-Boot is doing? For example, how it uses
the tools in the (he!) tools/ directory, for example tools/bmp_logo ?

Best regards,

Wolfgang Denk

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