Hi Simon, On Tue, Jan 22, 2019 at 9:14 AM Simon Glass <[email protected]> wrote: > > When testing the sound system we don't need the hear the beeps. The > testing works by checking the data that would be emitted. Add a > device-tree property to silence the sound, and enable it for testing. > > Signed-off-by: Simon Glass <[email protected]> > --- > > arch/sandbox/dts/test.dts | 1 + > drivers/sound/sandbox.c | 23 +++++++++++++++++++++-- > 2 files changed, 22 insertions(+), 2 deletions(-) > > diff --git a/arch/sandbox/dts/test.dts b/arch/sandbox/dts/test.dts > index 9144430cc0..5748cd60b1 100644 > --- a/arch/sandbox/dts/test.dts > +++ b/arch/sandbox/dts/test.dts > @@ -389,6 +389,7 @@ > i2s: i2s { > compatible = "sandbox,i2s"; > #sound-dai-cells = <1>; > + sandbox,silent; /* Don't emit sounds while testing */ > }; > > misc-test { > diff --git a/drivers/sound/sandbox.c b/drivers/sound/sandbox.c > index 600523160f..4b57ef6759 100644 > --- a/drivers/sound/sandbox.c > +++ b/drivers/sound/sandbox.c > @@ -3,6 +3,8 @@ > * Copyright (c) 2013 Google, Inc > */ > > +#define LOG_CATEGORY UCLASS_SOUND > + > #include <common.h> > #include <audio_codec.h> > #include <dm.h> > @@ -20,6 +22,7 @@ struct sandbox_codec_priv { > > struct sandbox_i2s_priv { > int sum; /* Use to sum the provided audio data */ > + bool silent; /* Sound is silent, don't use SDL */ > }; > > struct sandbox_sound_priv { > @@ -101,12 +104,21 @@ static int sandbox_i2s_tx_data(struct udevice *dev, > void *data, > for (i = 0; i < data_size; i++) > priv->sum += ((uint8_t *)data)[i]; > > - return sandbox_sdl_sound_play(data, data_size); > + if (!priv->silent) { > + int ret; > + > + ret = sandbox_sdl_sound_play(data, data_size); > + if (ret) > + return ret; > + } > + > + return 0; > } > > static int sandbox_i2s_probe(struct udevice *dev) > { > struct i2s_uc_priv *uc_priv = dev_get_uclass_priv(dev); > + struct sandbox_i2s_priv *priv = dev_get_priv(dev); > > /* Use hard-coded values here */ > uc_priv->rfs = 256; > @@ -117,8 +129,15 @@ static int sandbox_i2s_probe(struct udevice *dev) > uc_priv->channels = 2; > uc_priv->id = 1; > > + priv->silent = dev_read_bool(dev, "sandbox,silent"); > + > /* Ignore any error here - we'll just have no sound */ > - sandbox_sdl_sound_init(uc_priv->samplingrate, uc_priv->channels); > + if (priv->silent) { > + log_warning("Sound is silenced\n"); > + } else if (sandbox_sdl_sound_init(uc_priv->samplingrate, > + uc_priv->channels)) { > + priv->silent = true;
should be false? > + } > > return 0; > } Regards, Bin _______________________________________________ U-Boot mailing list [email protected] https://lists.denx.de/listinfo/u-boot

