On 12/4/22 22:17, Simon Glass wrote:
On Mon, 5 Dec 2022 at 02:05, Heinrich Schuchardt
<[email protected]> wrote:

'sound play 1 100000' results in an endless loop on the sandbox.

If the frequency exceeds half the sampling rate, zero out the output
buffer.

Fixes: 511ed5fdd389 ("SOUND: SAMSUNG: Add I2S driver")
Signed-off-by: Heinrich Schuchardt <[email protected]>
---
  drivers/sound/sound.c | 5 ++++-
  1 file changed, 4 insertions(+), 1 deletion(-)

Reviewed-by: Simon Glass <[email protected]>

(nit below)


diff --git a/drivers/sound/sound.c b/drivers/sound/sound.c
index 041dfdccfe..c0fc50c99d 100644
--- a/drivers/sound/sound.c
+++ b/drivers/sound/sound.c
@@ -15,7 +15,10 @@ void sound_create_square_wave(uint sample_rate, unsigned 
short *data, int size,
         const int period = freq ? sample_rate / freq : 0;
         const int half = period / 2;

-       assert(freq);
+       if (!half) {
+               memset(data, 0, size);

'\0'

Please, have a look at the function definition:

include/malloc.h:366:
void* memset(void*, int, size_t);

Best regards

Heinrich



+               return;
+       }

         /* Make sure we don't overflow our buffer */
         if (size % 2)
--
2.37.2

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