There's always the brute force method of recompiling each of source files
and using an MD5 checksum to compare the generated object code with the
active object code ..

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Greg L.
Bonebrake
Sent: Wednesday, May 19, 2004 12:22 PM
To: [EMAIL PROTECTED]
Subject: [U2] Bverify equivalent on Reality flavor UV accounts


Working with a few Reality flavor accounts for a conversion and running
into problems with multiple copies of source in different BP files.
Does anyone know of any tricks or an equivalent to Reality's BVERIFY?

Thanks-

Greg
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