Kevin, aren't you describing UDP communication, not TCP? Packets can be fragged and move through any number of different channels w/ UDP, but they're reassembled as a part of being received through TCP. If you sent a 1024 packet over UDP I would expect exactly what you've stated. Send a 1024 packet through TCP and I'd expect 1024 to arrive, and in order, as long as there's no failure. Of course, failures can occur with any protocol, even those that self-negotiate, so timeouts, dropouts, disconnects, and other failures have to be addressed in the implementation.
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