The main benefit of using sockets is to have a single point of access from
the client side and the ability to implement ACLs by IP and port. If you can
queue your requests via file and perform multiplexed reads/writes using a
pool of phantoms, then you can actually handle higher throughput for
requests. You also don't have the network resources to contend with. If you
are using *nix consider creating a tmpfs mount and do your transactions
there instead of a disk location. You'll be surprised at how fast you can do
I/O with a tmpfs compared to socket services. If you have to have sockets,
consider dumping the requests and reading the responses using inetd/xinetd
and a standard I/O script. This is similar to how MVWWW does HTTP
request/response spooling.

http://mvwww.sourceforge.net

----------------------------------------
Glen Batchelor
IT Director
All-Spec Industries
 phone: (910) 332-0424
   fax: (910) 763-5664
E-mail: [email protected]
   Web: http://www.all-spec.com
  Blog: http://blog.all-spec.com
----------------------------------------

> -----Original Message-----
> From: [email protected] [mailto:u2-users-
> [email protected]] On Behalf Of George Gallen
> Sent: Friday, August 28, 2009 10:59 AM
> To: U2 Users List
> Subject: Re: [U2] back to the socket problem....
> 
> I was hoping to avoid this route. Not that it would that difficult to
> implement since it would only be local host that is connecting, so I
> have control over both the client and server programming. The client
> side of things would be a perl .cgi routine.
> 
> I currently use a system of file reads and file writes with the PID
> from the .cgi being the key and the file containing the data to work
> from and output back, but for some things that I want to be faster,
> the socket method seems to be the way to go.
> 
> George
> 
> > -----Original Message-----
> > From: [email protected] [mailto:u2-users-
> > [email protected]] On Behalf Of Jeff Schasny
> > Sent: Friday, August 28, 2009 10:45 AM
> > To: U2 Users List
> > Subject: Re: [U2] back to the socket problem....
> >
> > The server process gets a request to run a process from a remote
> > machine, gets a "next available" port number and sends it back to the
> > remote process. It then starts up the requested process process passing
> > then port to it on the command line then. The process on the remote
> > machine starts up a listener on the port number specified and after
> > waiting a few seconds for this to be established the process on the
> > local machine opens a socket to the remote listener on the specified
> > port.
> >
> > Look here: http://www.schasny.com/bp/SOCKET.SERVER
> >
> > George Gallen wrote:
> > > The problem at hand is that you can't pass the client handle obtained
> > > from the accept() onto another process, then go back and wait for
> > another
> > > connection. If you fire off a phantom, it's a new Process, and isn't
> > able
> > > to receive the handle from the other process.
> > >
> > > Any suggestions? I considered the method of returning a new port
> > number
> > > and having the client reconnect on that port, but I'm not ready to go
> > > that route just yet.
> > >
> > > George
> _______________________________________________
> U2-Users mailing list
> [email protected]
> http://listserver.u2ug.org/mailman/listinfo/u2-users

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