Are you the client or the server? acceptConnection is only used by the server to accept incoming socket connection requests. If you're trying to communicate as a client to a remote server, you won't use acceptConnection, you'll just open the socket, write the request, read the response, and close the socket.
Larry Hiscock Western Computer Services > Unidata 7.1.8 > HP-UX 11.11i > > I am attempting my first sockets programming project. It appears that > 'initServerSocket' and 'openSocket' are working OK. > 'getSocketInformation' returns info. > > But 'acceptConnection' only seems to timeout, yet it returns a RESULT of > '0' (no error). The SocketHandle3 variable is not set. > > Without this SocketHandle3 variable I cannot read ('readSocket'). I am > doing a 'readSocket' after I have done a 'writeSocket' I am expecting a > reply from the remote application (Oaisys call recording). > > What am I missing? The Unidata manual is pretty sparse. Maybe I have an > issue with network permissions/firewalling? > > Any ideas on what may be going on with 'acceptConnetion' ? Maybe you > have links to deeper Rocket documentation? > > Thanks, > > Marc Rutherford > Principal Programmer Analyst > Advanced Bionics LLC > 661) 362 1754 > > _______________________________________________ > U2-Users mailing list > U2-Users@listserver.u2ug.org > http://listserver.u2ug.org/mailman/listinfo/u2-users > _______________________________________________ U2-Users mailing list U2-Users@listserver.u2ug.org http://listserver.u2ug.org/mailman/listinfo/u2-users