There appears to be a class of problem that BN's are not designed to 
solve. These are problems involving (probabilistic) simulation of two 
player games where cycles are required to be followed to calculate the 
probability of nodes that effectively have circular references. The 
program Netica does a clever kludge by simply duplicating the whole 
network for solving iterations of this kind. I suspect that there may be 
other ways such as enforcing timing limitations on calculation.

Does anybody have any other ideas on how to use a BN in the context of 
'two player games' to solve the circular reference problem?

Regards,
Julian Russell
USQ

Reply via email to