[Apologies for multiple postings]

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Call for papers Machine Learning and Data Mining in and around Games workshop 
at ECML/PKDD 2011
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September 9th, 2011 - Athens, Greece

http://www-kd.iai.uni-bonn.de/dmlg11/

SCOPE:

During the last ten years, games have become big business, generating higher 
revenues than Hollywood. Games evolved from single player games to massive 
multiplayer platforms with hundreds or even millions of players simultaneously 
that often include complex world simulations.  On the one hand this requires 
more and more sophisticated methods for automation where fraud detection, story 
generation, adapting game AI or matchmaking are only a few of the novel 
challenges that have to be targeted by the industry.  On the other hand, with 
the introduction of games on social networking sites came the birth of a new 
type of game-related data source that presents a new and possibly high pay-off 
application for data mining research.


SUBMISSIONS:

We welcome submissions on all aspects of Machine Learning and Data Mining for 
and in games, including, but not limited to, papers addressing the following 
topics:
- Learning how to play games well for games ranging from deterministic and 
discrete board games to non-deterministic, continuous, real time, action 
oriented games.
- Player/opponent/team modeling and game analysis for goals such as improving 
artificial players in competitive games, mimicking human players, game or 
learning curve adaptation, automatic skill-ranking, match-making, or player and 
team behavior analysis (fraud detection) in multiplayer games.
- Game adaptivity and automated content or story generation, for example for 
raising or lowering difficulty levels dependent on the players proficiency and 
avoiding the emergence of player routines that are guaranteed to beat the game, 
possibly with attention to user specific constraints and preferences. This 
topic also includes concerns on game stability and performance guarantees for 
artificial opponents and issues related to the learning experience and the 
design of virtual humans in serious games.
- Novel data mining challenges and/or techniques for data generated through 
computer games, for example using logs from social, massively multi-player or 
mobile games to gain insight on human behaviour or understand social and group 
dynamics amongst players, or learning when and why players will quit a game out 
of frustration.
- Data mining and machine learning perspectives in/from the games industry.


We also welcome on topic work-in-progress contributions, position papers, as 
well as papers discussing potential research directions.  Submissions will be 
reviewed by program committee members on the basis of relevance, significance, 
technical quality, and clarity.  All accepted papers will be presented as 
posters and among them, a few will be selected for oral presentation.

Submitted papers should be limited to 12 pages formatted according to the 
ECML/PKDD templates and submitted as pdf via email to 
[email protected].


IMPORTANT DATES:

Submission deadline: June 7, 2011
Acceptance notification: July 1, 2011
Camera-ready deadline: July 21, 2011
Workshop date: September 9th, 2011

As the submission deadline for the workshop falls after the ECML/PKDD 
notification date, we also invite the authors of relevant, rejected work from 
ECML/PKDD to submit their rejected paper together with the reviews generated by 
the ECML/PKDD reviewers and an author rebuttal if deemed relevant. 


ORGANIZERS:

Tom Croonenborghs, Katholieke Hogeschool Kempen
Kurt Driessens, Maastricht University
Olana Missura, Fraunhofer IAIS and University of Bonn

CONTACT INFO:

[email protected]



--
Kurt Driessens
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Department of Knowledge Engineering - Maastricht University
Sint Servaasklooster 39                                       +31 43 3882097 
6211 TE Maastricht, The Netherlands










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