***************************************************************************************

        First AAAI Workshop on Artificial Intelligence in Team Sports

                        co-located with AAAI 2020

                                New York, USA
                                February 2020


***************************************************************************************
 
Sports is a domain that has grown significantly over the last 20 years to 
become a key driver of many economies. According to a recent report 
(https://urlzs.com/tsvbY), the estimated size of the global sports industry is 
$1.3 trillion, and has an audience of over 1 billion. As the market has grown 
so has the amount of data that is collected. This means that there are a number 
of challenging problems in sports to predict and optimise performance but, so 
far, such problems have largely been dealt with by domain experts (e.g., 
coaches, managers, scouts, and sports health experts) with basic analytics.
 
The growing availability of datasets in sports presents a unique opportunity 
for the artificial intelligence (AI) and machine learning (ML) communities to 
develop, validate, and apply new techniques in the real world. In team sports, 
real-world data is available over long periods of time, about the same 
individuals and teams, in a variety of environmental contexts, thereby creating 
a unique live test-bed for AI and ML techniques.  While research in AI for team 
sports has grown over the last 20 years, it is as yet unclear how they relate 
to each other or build upon each other as they tend to either focus on specific 
types of team sports or specific prediction and optimisation problems that are 
but one part of the whole field. Hence, this workshop will help fuel 
discussions in the area and bring together the AI and sports analytics 
communities to encourage new research that will benefit both communities and 
industry.
 
Topics
------
 
We invite high-quality paper submissions on topics including, but not limited 
to, the following:
 
-      Match Outcome Prediction.
-      Tactical Decision Making, Player Acquisition and Performance Prediction.
-      Fantasy Sports Games.
-      Injury Prediction and Prevention.  

We are keen to see applications of AI techniques such as:

- Machine Learning and Deep Learning
- Computer Vision
- Optimisation 
- Multi-Agent Systems.
- Human-Machine Interaction
 
Format:
 
The workshop will be a full-day and will include a mix of invited talk(s) and 
peer-reviewed papers (talks and poster sessions). It will conclude with a panel 
discussion.
 
Submissions
-----------
 
Two forms of submissions are invited:
- short position papers (2-4 pages) describing initial work or real-world 
results of applications of AI.
-  full technical papers (6-8 pages) describing original research. Note that 
there will be no formal publications of the workshop proceedings and hence we 
will accept resubmissions from other venues.

Manuscripts must be submitted as PDF files via EasyChair online submission 
system: (https://easychair.org/conferences/?conf=aits20). 

Please keep your paper format according to AAAI Formatting Instructions 
(two-column format). 

Papers will be peer-reviewed by the Program Committee (2-3 reviewers per paper).

Webpage
-------

https://www.ai-teamsports.com

Organising Committee
--------------------

Ryan Beal, University of Southampton, UK
Prof. Sarvapali Ramchurn, University of Southampton, UK
Dr. Georgios Chalkiadakis, Technical University of Crete, Greece
Prof. Onn Shehory, Bar Ilan University, Israel
Prof. Tim Swartz, Simon Fraser University, Canada

Deadline
-----------

Extended to 20th November (23:59 GMT)



Georgios Chalkiadakis

Associate Professor
Electrical and Computer Engineering
Technical University of Crete
http://www.intelligence.tuc.gr/~gehalk/


_______________________________________________
uai mailing list
[email protected]
https://secure.engr.oregonstate.edu/mailman/listinfo/uai

Reply via email to