On Jul 3, 2006, at 6:16 PM, Matt Zimmerman wrote: > > > > I've been fairly liberal about approving specs, since I don't think > > we can > > expect the same level of definition for creative targets as we > > currently do > > for technical ones.
I think this has been part of the problem with the existing artwork structure. Professional art has very clearly defined targets. Hopefully we have increased this level a bit, and can work towards a clearer specification implementation with a little more time and experience. > The usplash > > spec, for > > example, needs some expansion. I hopefully have addressed this in the mail I sent you. The USplash will be marked with the same artistic motifs as the other three targets. On Mon, 2006-03-07 at 20:17 +0200, Kenneth Wimer wrote: > > Matt Zimmerman's: > > I would like for the artwork team to submit weekly status updates, > > either in > > person at the weekly development meeting, or in advance via email > > to me (and > > I will present the update to the team). These should document > > progress made > > during the week, and point out any issues which are relevant to the > > team > > (questions which need answering, resources which are needed, etc.) > > Who can > > take responsibility for this? > > > > It seems that the most logical people would be the AIC's (Frank and > myself) unless someone steps up with the right qualifications and a > lot of enthusiasm :-) Agree 100% for this. Further, it might be worth documenting that information in a Wiki page regarding the 'chores' of an AiC. > > It looks like the specs are set to status "Needs Infrastructure", > > but it > > isn't clear what this means in this context. Is there something > > blocking > > the work from starting? If so, please specify what it is in the > > status > > whiteboard and we can work to resolve it. > > Well, as we all know, the art team needs some sea legs -- and that means getting in touch with the right folks for the right issues. Some of the 'Needs Infrastructure', from what I have seen, were temp 'needs more work in documenting, etc' before it can be addressed. I have tried to get most of them set to 'Braindump', but of course, until everyone gets up to speed on Launchpad, it will take a little more cleanup / effort. > > I'm looking forward to a much more rigorous approach to artwork in > > this > > release, with closer coordination between the development team and > > the art > > team. Baby steps. We are trying. We _very_ much need that closeness with the core non-art dev team -- it is critical. TJS
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