On Sat, 2009-02-14 at 16:10 -0600, Ryan Prior wrote:
> Applying the "Kyudo standard"? As far as I can see, Kyudo is an > ill-defined idea that lacks any specific implementation details, so > applying any part of it as a standard is just going to be haphazard. > Furthermore, as far as I'm aware it's completely unproven; even if > somebody did come up with a set of concrete standards based on the > Kyudo concept and tried applying them, we have no precedent suggesting > that it's likely to increase the quality of our distribution, > facilitate teamwork, or anything else. You completely fail to understand the origin, background and goals of Kyūdō. Makes me wonder if actually did read through it all. https://wiki.ubuntu.com/Artwork/KyudoGuidelines I observed that discussions on artwork here on this list happened on a level of "more orange" or "not enough brown". Many opinions, but hardly ever any exploration of the reasons behind any decision. A few of us thought that the solution should be a well documented and discussed set of goals. That is the root of Kyūdō. Know what you are trying to achieve, so people can pull into one direction. A process that hasn't really happened is unproven, of course ;p I asked for feedback several times. I don't recall that you ever had anything constructive to offer. But maybe you have an alternative to offer? > There _is_ a lot of work that's gone into finding team management > strategies, event planning methods, etc -- people go to college for > 4-8 years and earn all kinds of fancy degrees in business > administration, for Pete's sake. I don't understand why there is an > effort underway to build some sort of process apart from what's > already been researched, published, and battle-tested in numerous > cycles. Everything I've seen regarding Kyudo indicates to me that it > is unresearched and untested, so until those criticisms no longer > apply, I think it's ludicrous to suggest that we apply it as a > standard anywhere. As far as Kyūdō is about process, it is shaped on my background in industrial design, with a lot of input from Troy Sobotka, who has a bachelor of arts. It is just basic design methodology without anything new or fancy and as such proven a million times. -- Thorsten Wilms thorwil's design for free software: http://thorwil.wordpress.com/ -- ubuntu-art mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-art
