On Sat, Feb 11, 2012 at 1:06 PM, Stephen Rees-Carter < [email protected]> wrote:
> I just read this in the email you linked to: > > ----- > > P.S. For those with a technical bent, CCSM can be used to restore the > old 'dodge windows' behaviour for now. > > That codepath will disappear, we'd prefer to keep the code lean. In > this case we've experimented, learned, and concluded a better approach > is available, there's no argument for maintaining code we don't expose > to users further. > ----- > > ARGH! This is very annoying. So much for the "Unity will be fully > customizable...". I bet there are developers who want this > functionality who would be happy to maintain it... *sighs* > > > ~Stephen > > > On Sat, Feb 11, 2012 at 1:01 PM, Stephen Rees-Carter > <[email protected]> wrote: > > I'm pretty annoyed at this personally. I love the 'dodge' feature of > > the launcher, I didn't find it confusing, it made sense that you'd > > always see it if the window wasn't full-screened. But I guess I've > > been using it for a couple of releases now, so I am used to it's > > functionality. > > > > It's pretty stupid that the option is still a Toggle: On or Off. > > It'd be nice if they provided the three* options as a drop down in the > > Appearance settings, as there are many people like myself who prefer > > the dodge behaviour. It's just forcing people to use CCSM or other > > configuration tools - I personally use MyUnity which works really well > > and is a lot safer than CCSM. > > > > * There is a fourth option: the launcher is only hidden when the > > full-screen application is focused, so it'll appear above the > > full-screen app when a windowed app is focused. Not sure how popular > > this one is, but it would be worth including too... maybe. > > > > I'm also having issues with the sensitivity of the launcher - I keep > > resorting to pressing 'Super' to open it :) > > > > Thanks, > > ~Stephen > > > > > > On Sat, Feb 11, 2012 at 7:59 AM, Chris Robinson <[email protected]> > wrote: > >> Just a heads-up on something we need to be aware of for Precise. Those > that > >> aren't Alpha testing may not yet know that the launcher dodge feature > has > >> been removed. Mark Shuttleworth's reply to a query on why this was > done is > >> here: https://lists.launchpad.net/unity-design/msg07665.html > >> > >> The default behaviour is now to never hide, however the "always hide" > >> setting can be found in System Settings --> Appearance --> Behavior. > >> > >> Windowed applications now position to avoid the launcher initially, > however > >> full screen apps are overlayed by the launcher. I think most new users > will > >> change the behaviour to "always hide" as soon as they find out how to > do it > >> because of this. > >> > >> I can't fault the logic, but it feels broken now that I've finally > gotten > >> used to the dodging launcher. > >> > >> The method to reveal the launcher is not to 'push' against the left > edge. > >> There's a setting for the sensitivity of this however it doesn't appear > to > >> actually change anything on my machine. Setting the sensitivity to max > does > >> not appear to make the Launcher appear any easier. No doubt this is > still > >> being worked on. > >> > >> Chris > >> > >> -- > >> ubuntu-au mailing list > >> [email protected] > >> https://lists.ubuntu.com/mailman/listinfo/ubuntu-au > >> > > > > > > > > -- > > Stephen Rees-Carter ~ Valorin > > http://stephen.rees-carter.net/ > > > > -- > Stephen Rees-Carter ~ Valorin > http://stephen.rees-carter.net/ > > -- > ubuntu-au mailing list > [email protected] > https://lists.ubuntu.com/mailman/listinfo/ubuntu-au > I, too, have settled in with the dodge feature - it just makes sense. Hopefully they can incorporate the feature as an option in the MyUnity application, rather than having to manually install a PPA for such a small change. Joel Pickett
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