I got a response from upstream and have attached an updated
correspondence file. While I would recommend reading the correspondence,
the only thing decisively determined is to see the following forum URL:

http://www.happypenguin.org/forums/viewtopic.php?t=4725

I fully recommend reading the entire forum thread, but I'll quote some
important parts with comments.

Upstream author: "It's Stephen Sweeney of Parallel Realities here, the
guys that brought you Project: Starfighter, Metal Blob Solid, Virus
Killer, and Blob And Conquer."

All four of these games are included in Debian/Ubuntu and contain non-
free data. The problem is, therefore, much bigger than expected.

Upstream author: "You do know that the GPL only applies to software,
right? ie - the program code? [sic] ... I'm not going to say anything
more on the subject of the GPL and licenses because this isn't what I
started this thread to do (and I'm actually rather annoyed that you
decided to hijack it to vent your spleen). All I'll say is that there
are HUNDREDS of GPL'd games that include non-free assets, because the
authors' opinion was that the GPL applied only to their code, as did I.
"

This brings up the question if there might be other non-free data
besides just music and sounds, e.g. artwork/graphics, text, etc; in
other words anything other than code.

Upstream does not use a distributed version control system, which may
explain their reluctance to make any game modifications (burn-out).
Luckily:

Upstream author: "Once Blob And Conquer is 'finished' (or rather, has
hit v1.00) I'll likely be looking for maintainers for the other
projects, since my time on them will be done. "

Version 1.0 was released on August 17. This suggests that the
development for Blob Wars might become more transparent (e.g. version
control system for code development), letting the community "liberate"
the game.

Upstream author: "I found the sound effects by doing web searches for
things like "pistol" and "punch" and "splat" and stuff like that."

Which of course means they were not necessarily free in the sense of
freedom. And there is no proof without a doubt that it isn't illegal to
distribute the files. From what was said in the thread, it seems more
serious in terms of legality.

Another User: "For the "non-free" resources, since nobody yet gave much
information about *what* resources actually are affected, and *what*
permissions to use and/or distribute them, under *which* conditions, I'm
pretty unsure. Basically, without written permission to distribute them
freely, You and me and Stephen could be sued. Without written permission
to use them, users could be sued."

Same User: "@Stephen [upstream author]: I know that this posting looks
very different from what I wrote the other day, but I wasn't aware of
the fact that you collected some of the data files from random sources;
instead, I thought that the only problem was that some of the files
weren't "free enough" in the FSF/GNU way (for example, "free to use,
distribute, but don't modify the shit"). But this problem *really* is
different. Should you have a list of URLs from where you got the
resources, that'd be *really* helpful; such a list would allow to check
what's distributable and what must be replaced by other files."

This really should make us think twice about just separating the package
and moving the music and sounds to multiverse.

Upstream author: "Okay. I've removed the binaries of Blob Wars : Metal
Blob Solid, Blob Wars : Blob and Conquer, Project: Starfighter, and
Virus Killer from my website. I've also updated Happy Penguin to list
the games as non free."

Upstream author: "I've also written to the package maintainers of
Ubuntu, Fedora, SUSE, and Gentoo to let them know the packages are
illegal."

Upstream author: "An overreaction? No, because, as I am reminded
constantly, Linux could be sued. Well, I've updated my website to now
only carry tar balls and have added a note that the resources are Non
Free, so should not be distributed with Linux or carried in any of their
repositories."

At least this explains the license notice terms.

The most important point is a post quoting from an email by the upstream
author.

Upstream author: "So, to clarify, the source code, data sets and
graphics are Free. The rest is unknown (but as far as I'm concerned, I'm
just redistributing assets that were already available freely)."

Since the upstream author is finished with development of the game, he
is unlikely to cooperate with GNU/Linux distributions. That basically
leaves it to us, and unfortunately the sources of the data in the game
is not documented.

A lot of uncertainty here, so I think the decision on what to do should
be placed on person(s) with more experience (debian-legal?).

** Attachment added: "correspondence with upstream (updated)"
   http://launchpadlibrarian.net/17566231/upstream-contact-updated.txt

** Attachment removed: "correspondence with upstream"

   http://launchpadlibrarian.net/17547124/upstream-contact.txt

-- 
blobwars license restrictions
https://bugs.launchpad.net/bugs/268397
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