Hmm, I recently switched to the PulseAudio 0.9.12 packages in this PPA 
repository:
https://launchpad.net/~themuso/+archive

I'm not entirely sure, but I believe this has actually fixed the CPU
usage issues on pause.  CPU usage of PulseAudio now drops to zero on
pause, instead of rising to 100%.   It might be useful to do a diff of
the channel-remixing code of the newer PulseAudio, and evaluate whether
it can be backported in case PulseAudio 0.9.12 can't itself be.

The only tradeoff is that now PulseAudio takes 4 or 5 times of removing
and reinserting the Audigy2 card before it'll use the surround
capabilities on the device.

-- 
PulseAudio fails when Gstreamer is paused
https://bugs.launchpad.net/bugs/221038
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