Bryce,

Texture swizzling is the "art" of swapping the pixels around in a texture so 
that
when it is sent in 'X' format, it will be stored in exactly the same way it
would have been if it had been transferred using the original format. This
allows for greater transfer speeds, while the texture sizes don't change and
the geometry does not have to be modified in any way i.e. no overhead to
hardware.

I cannot see how the i915_emit_texld()'s can be skipped and investigation would
need to take place. I can discuss this with my fellow core Crystal Space 
developers.

-- 
Intel i915 cannot swizzle TEX arguments
https://bugs.launchpad.net/bugs/283175
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