Bryce, Texture swizzling is the "art" of swapping the pixels around in a texture so that when it is sent in 'X' format, it will be stored in exactly the same way it would have been if it had been transferred using the original format. This allows for greater transfer speeds, while the texture sizes don't change and the geometry does not have to be modified in any way i.e. no overhead to hardware.
I cannot see how the i915_emit_texld()'s can be skipped and investigation would need to take place. I can discuss this with my fellow core Crystal Space developers. -- Intel i915 cannot swizzle TEX arguments https://bugs.launchpad.net/bugs/283175 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
