Hi, thanks for answering so quickly :) When I run it with alsa the cpu usage just shifts to mnemosyne (on a Intrepid RC live cd):
[EMAIL PROTECTED]:~$ pulseaudio -k W: ltdl-bind-now.c: Failed to find original dlopen loader. [EMAIL PROTECTED]:~$ SDL_AUDIODRIVER=alsa mnemosyne& [1] 8945 [EMAIL PROTECTED]:~$ top -bn3 |grep pulseaudio [EMAIL PROTECTED]:~$ top -bn3 |grep mnemosyne 8945 ubuntu 20 0 55220 20m 13m S 7.9 1.0 0:03.62 mnemosyne 8945 ubuntu 20 0 55220 20m 13m S 6.0 1.0 0:03.80 mnemosyne 8945 ubuntu 20 0 55220 20m 13m S 6.0 1.0 0:03.98 mnemosyne [EMAIL PROTECTED]:~$ Looking at the sources, pygame.mixer.init always opens an SDL mixer stream. I think this is by design, rather than a bug, since games have something to play most of the time. Whereas Mnemosyne sits mostly idle (ok, does so for me ;), only occasionally playing a single sound. I'm wondering if it could open the mixer just when needed and then shut it down again after playback is done? Or maybe late init the mixer on first playback and close it a minute after the last one? -- mnemosyne causes cpu usage in pulseaudio https://bugs.launchpad.net/bugs/290691 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
