Yes, when turning off DGA (in the GLX build, by "set vid_dgamouse 0" on the game's console, in the SDL build, by doing "export SDL_VIDEO_X11_DGAMOUSE=0" on the terminal before starting Nexuiz), the problem goes away.
This however is not an option for first person shooter games like Nexuiz, as the whole point of using DGA is to disable the mouse acceleration that is done otherwise, which massively interferes with aiming in such games (and this is the case both with the SDL and with the GLX build). Or is there an alternate interface Nexuiz could use in the "non-DGA path" to achieve the same result? -- mouse/keyboard events getting delayed in games https://bugs.launchpad.net/bugs/295912 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
