Yes, when turning off DGA (in the GLX build, by "set vid_dgamouse 0" on
the game's console, in the SDL build, by doing "export
SDL_VIDEO_X11_DGAMOUSE=0" on the terminal before starting Nexuiz), the
problem goes away.

This however is not an option for first person shooter games like
Nexuiz, as the whole point of using DGA is to disable the mouse
acceleration that is done otherwise, which massively interferes with
aiming in such games (and this is the case both with the SDL and with
the GLX build). Or is there an alternate interface Nexuiz could use in
the "non-DGA path" to achieve the same result?

-- 
mouse/keyboard events getting delayed in games
https://bugs.launchpad.net/bugs/295912
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