The above patches are not necessaily regression free..  I already
managed to break one of my own naievely coded GL apps with it, since it
means that there are no visuals mis-reported with alpha bits where they
shouldn't have them.

My app's unnecessary request to GtkGlExt for a visual with double-buffer
_and_ alpha (not needed, since I'm not compositing), now fails, and the
app didn't work...

Simple to patch in a fix, and since I'm a GL noob, not a mistake I
expect to be widespread.. but still something we ought to get people
testing sooner rather than later, in prep for the rest of the fix.

-- 
DRI2: (UXA) white transparency artifacts with compiz
https://bugs.launchpad.net/bugs/324854
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