The value reported by glxinfo is not accurate. Probably a bug in the
driver. One ugly workaround that works is to edit /usr/bin/compiz and
hard set the value of TEXTURE_LIMIT. So find the line:
TEXTURE_LIMIT=$(glxinfo -l | grep GL_MAX_TEXTURE_SIZE | sed
's/.*=[^0-9]//g')
and change it to something like:
## Commented out to fix bug in driver
## TEXTURE_LIMIT=$(glxinfo -l | grep GL_MAX_TEXTURE_SIZE | sed
's/.*=[^0-9]//g')
TEXTURE_LIMIT = 3000
Not pretty, but it works!
--
No dri (and therefore no compiz) for virtual screen greater than 2048x2048
https://bugs.launchpad.net/bugs/146859
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