The value reported by glxinfo is not accurate.  Probably a bug in the
driver.  One ugly workaround that works is to edit /usr/bin/compiz and
hard set the value of TEXTURE_LIMIT.  So find the line:

        TEXTURE_LIMIT=$(glxinfo -l | grep GL_MAX_TEXTURE_SIZE | sed
's/.*=[^0-9]//g')

and change it to something like:

##        Commented out to fix bug in driver
##        TEXTURE_LIMIT=$(glxinfo -l | grep GL_MAX_TEXTURE_SIZE | sed 
's/.*=[^0-9]//g')
             TEXTURE_LIMIT = 3000


Not pretty, but it works!

-- 
No dri (and therefore no compiz) for virtual screen greater than 2048x2048
https://bugs.launchpad.net/bugs/146859
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