> I am wondering if I am allowed to make my own Blender debug version

according to this document's (
https://wiki.ubuntu.com/DebuggingProgramCrash ) second section, you
should be able to do so:

[quote from that page]
   1.      Check if the package has a debugging version available. In general, 
debugging packages will be named with a -dbg suffix
   2.      If not, you can generally* build one this way:
(Something to keep in mind: if you would like to create a build you're going to 
need to have the relevant deb-src lines in your /etc/apt/sources.list)
         1.            Install the development scripts:
          sudo apt-get install devscripts

         1.            Install the build-time dependencies for the package:
           sudo apt-get build-dep <package>

         1.            Build .debs for debugging:
           export DEB_BUILD_OPTIONS="debug nostrip noopt"
            fakeroot apt-get source -b <package>

         1.            Install the needed .debs (they will be in the current 
working directory if the build succeeded):
            sudo debi <package>*.changes

* Most packages support the build of debugging version in this way. If this 
process doesn't work for a package, please open a bug against it.
[/quote]

-- 
crashes with segmentation fault
https://launchpad.net/bugs/77382

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