> I am wondering if I am allowed to make my own Blender debug version
according to this document's (
https://wiki.ubuntu.com/DebuggingProgramCrash ) second section, you
should be able to do so:
[quote from that page]
1. Check if the package has a debugging version available. In general,
debugging packages will be named with a -dbg suffix
2. If not, you can generally* build one this way:
(Something to keep in mind: if you would like to create a build you're going to
need to have the relevant deb-src lines in your /etc/apt/sources.list)
1. Install the development scripts:
sudo apt-get install devscripts
1. Install the build-time dependencies for the package:
sudo apt-get build-dep <package>
1. Build .debs for debugging:
export DEB_BUILD_OPTIONS="debug nostrip noopt"
fakeroot apt-get source -b <package>
1. Install the needed .debs (they will be in the current
working directory if the build succeeded):
sudo debi <package>*.changes
* Most packages support the build of debugging version in this way. If this
process doesn't work for a package, please open a bug against it.
[/quote]
--
crashes with segmentation fault
https://launchpad.net/bugs/77382
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