Have twiddled a few knobs, and: (EE) intel(0): Cannot support DRI with frame buffer width > 2048.
this message in Xorg.0.log appears to be key. If I lower the virtual res in xorg.conf, I don't get the crash. If I subsequently set NoAccel, I still don't get the crash. It's only when I have my usual virtual res set (2960x1850) do I see the error. (This system doesn't work with UXA, so don't ask me to test that. :) The first time I try to run totem, it errors out with this message: The program 'totem' received an X Window System error. This probably reflects a bug in the program. The error was 'BadAlloc (insufficient resources for operation)'. (Details: serial 76 error_code 11 request_code 132 minor_code 19) (Note to programmers: normally, X errors are reported asynchronously; that is, you will receive the error a while after causing it. To debug your program, run it with the --sync command line option to change this behavior. You can then get a meaningful backtrace from your debugger if you break on the gdk_x_error() function.) There is a corresponding error in Xorg.0.log: (EE) intel(0): Failed to pin xv buffer And then the second totem invocation will crash X. ** Changed in: xorg (Ubuntu Jaunty) Importance: High => Medium -- crash in drm_intel_gem_bo_start_gtt_access https://bugs.launchpad.net/bugs/354688 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
