Have twiddled a few knobs, and:

 (EE) intel(0): Cannot support DRI with frame buffer width > 2048.

this message in Xorg.0.log appears to be key.  If I lower the virtual
res in xorg.conf, I don't get the crash.  If I subsequently set NoAccel,
I still don't get the crash.  It's only when I have my usual virtual res
set (2960x1850) do I see the error.  (This system doesn't work with UXA,
so don't ask me to test that. :)

The first time I try to run totem, it errors out with this message:

The program 'totem' received an X Window System error.
This probably reflects a bug in the program.
The error was 'BadAlloc (insufficient resources for operation)'.
  (Details: serial 76 error_code 11 request_code 132 minor_code 19)
  (Note to programmers: normally, X errors are reported asynchronously;
   that is, you will receive the error a while after causing it.
   To debug your program, run it with the --sync command line
   option to change this behavior. You can then get a meaningful
   backtrace from your debugger if you break on the gdk_x_error() function.)

There is a corresponding error in Xorg.0.log:

 (EE) intel(0): Failed to pin xv buffer

And then the second totem invocation will crash X.

** Changed in: xorg (Ubuntu Jaunty)
   Importance: High => Medium

-- 
crash in drm_intel_gem_bo_start_gtt_access
https://bugs.launchpad.net/bugs/354688
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