Oh, fragment-shaders themselves work just fine with the intel-driver. I've used them on i915 and similar hardware successfully in the past. The major shortcoming are the number of independent texture-lookups (restricts the radius of the blur-kernel) and framebuffer-object support (important for efficient 2-pass convolution fiters, which are separable... like the gaussian blur). If you want to track these GL- features in the intel-driver on you intel-GPU of choice, get into the habbit to live on the bleeding edge of Mesa/DRI and the xf86-video-intel driver from xorg. That is very time-consuming... especially if you don't have that kickstarted yet.
-- no blurring is present https://bugs.launchpad.net/bugs/344896 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
