Public bug reported:
bodhid...@ananda:~$ freedroidRPG
Hello, this is FreedroidRPG, version 0.11.1.
This seems to be a 'stable' release, so no exit on floating point exceptions.
-Signal Handling------------------------------------------------------
Setting up signal handlers for internal backtrace:
Now catching SIGSEGV: YES
Now catching FPE (if raised, that is!): YES
Video system type: x11.
Using screen resolution 800 x 600.
Testing if color depth 32 bits is available... YES.get fences failed: -1
param: 6, val: 0
video mode set (bpp=32 RGBA=8888 depth=24)
-OpenGL-------------------------------------------------------
Vendor : Tungsten Graphics, Inc
Renderer : Mesa DRI Intel(R) 945GME GEM 20090326 2009Q1 RC2 x86/MMX/SSE2
Version : 1.4 Mesa 7.4
freedroidRPG: intel_tex_image.c:355: intelTexImage: Assertion
`texImage->RowStride == postConvWidth' failed.
Aborted
** Affects: freedroidrpg (Ubuntu)
Importance: Undecided
Status: New
--
intel_tex_image.c:355: intelTexImage: Assertion `texImage->RowStride ==
postConvWidth' failed.
https://bugs.launchpad.net/bugs/358403
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