As long as the gradient is perpendicular (either vertical or horizontal)
this does not conflict with my plans to optimize rendering (especially
blurring of the bubbles content). But as soon as anybody comes up with
diagonal gradients, I'll tar, feather and curse him/her ... and just
won't consider implement it, because it tosses away nice optimizing
potential ;-)

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https://bugs.launchpad.net/bugs/358339
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