* Pauli <[email protected]> [2009-05-04 12:57:48 CEST]: > >That's because historically it was stored in ~/.wesnoth and is now > >stored in ~/.wesnoth1.6. I am not exactly sure what the need for the > >switch was but I expect that upstream does have a reason for this > >approach - I rather not like to patch the configdir path to be different > >without knowing the rationale behind that and divert from how its done > >everywhere else. > > This was just to solved the problem that average user would have old > userdata/saves after upgrade which would then cause many problems in the > new stable release. So directory name change was made to prevent users > from shooting their own leg because they aren't excepted to know all the > details about userdata directory.
Well, as was raised in here it also raises confusion about claiming that there aren't the old savegames anymore. And the dialogue about old save games was already there, so that part of the reasoning is hard to follow for me, to be honest. > @rhonda: How about making wesnoth packages install wesnothX.Y directory > so users could have multiple stable versions installed same time. This > would help transition period when the new stable version hits distros. > Then you would need wesnoth meta packages that depend on the latest > wesnoth packages with version in the package names. See above about the required time/effort that would require (from me), for IMHO not too much of a benefit (for everyone). It would require major changes to how the game is packaged, for a start having to rename every single binary package to contain the X.Y part in its package name and having every single file carry the X.Y part either in the path or in its own name. And I don't plan to continue to support the 1.4 branch when it was abandoned upstream already. If you remember the security issue there wasn't any further release that fixed it and I have no interest to carry on upstream development for abandoned branches. ... for a start, the package is considered minor by the Ubuntu/Canonical crew anyway, so from that area it would mean even more burden on my part. Please don't forget that I do this all out of my spare time - and from the 30something packages I maintain wesnoth is now already taking up most of the time. I also need to do things to get my bills payed. > I think that wouls just require a few path changes and extra packages > build. But of course larger question is if debian or ubuntu would accept > that kind of change. I don't ask that question because I myself don't see a way to do that in a sane way that doesn't explode in needed time investment on my part, so it already fails at myself. Thanks for your understanding. Rhonda -- Wesnoth save game file format in jaunty is incompatible (1.4 -> 1.6) and saves just vanish https://bugs.launchpad.net/bugs/355086 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
