Yes, but with pulseaudio disabled I see the game not crashing, but just
losing sound, at pretty much the exact same interval. This makes me
think it's a general sound-related bug, and that pulse's interaction
with the bug is to crash, while ALSA's is to just stop all sound
processing. See my previous comment:

https://bugs.launchpad.net/ubuntu/+source/wine/+bug/367379/comments/14

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wine crashes in Source games since jaunty
https://bugs.launchpad.net/bugs/367379
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