Yes, but with pulseaudio disabled I see the game not crashing, but just losing sound, at pretty much the exact same interval. This makes me think it's a general sound-related bug, and that pulse's interaction with the bug is to crash, while ALSA's is to just stop all sound processing. See my previous comment:
https://bugs.launchpad.net/ubuntu/+source/wine/+bug/367379/comments/14 -- wine crashes in Source games since jaunty https://bugs.launchpad.net/bugs/367379 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
