I have noticed that in the past week (possibly just a few days) this has
become significantly worse.

Before (with copied 32bit pulse libs) I could play 64bit applications
could play directly through pulseaudio and 32bit apps could via alsa at
the same time. Strangely this appears to also effect 64bit alsa
applications too!

Now alsa appears to block native pulseaudio connections. Here are a few 
examples, all assuming I start with nothing playing on the audio server:
 - Example 1: If banshee is playing music (direct PA connection), Flash (64bit) 
has no sound. 
 - Example 2: Flash is the only thing running on PA, works fine. I start totem 
and it has no sound. I have to terminate the Flash audio stream in pavucontrol 
to get totem's sound.
 - Example 3: Banshee is playing and something a dialogue makes a noise. The 
sound temporarily stutters the last note heard from Banshee. When the 
notification sound goes, banshee resumes as before.

I've no idea if this is *this* bug or a new regression... But it's
really annoying.

-- 
libasound_module_conf_pulse.so is missing from lib32asound-plugins
https://bugs.launchpad.net/bugs/408615
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