Windows XP and OS X work around this hardware limitation, most likely by doing the same thing as the shatter work for Xorg. Basically it splits the screen into "shards" and renders them separately which works around the limitation. However, there is a still a lot of work that needs to be done for this to work in Xorg so I would not expect to see it any time soon. Maybe in a year or so at the rate it has been going so far.
-- No dri (and therefore no compiz) for virtual screen greater than 2048x2048 https://bugs.launchpad.net/bugs/146859 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
