Debug backtrace for the crash:
#0 0xb64d62bb in msn_list_emblems (b=0x84296c0, se=0xb63bf72c, sw=0x8429218,
nw=0x81643e0, ne=0x82ad180)
at ../../../../libgaim/protocols/msn/msn.c:512
presence = (GaimPresence *) 0x8429700
emblems = {0x0, 0x0, 0x0, 0x0}
i = <value optimized out>
#1 0xb63bee9c in buddy_status_changed_cb (buddy=0x84296c0, old_status=0x0,
new_status=0xbfb4e188) at gaim-galago.c:328
temp = <value optimized out>
prpl = <value optimized out>
presence = (GalagoPresence *) 0x8720730
service = <value optimized out>
my_gaccount = (GalagoAccount *) 0x8280950
gaccount = (GalagoAccount *) 0x87206f8
status = <value optimized out>
status_type = GALAGO_STATUS_AVAILABLE
status_id = 0xb63bf647 "available"
status_message = <value optimized out>
#2 0xb79448e8 in gaim_marshal_VOID__POINTER (cb=0xb63bed10
<buddy_status_changed_cb>,
args=0xbfb4e1c8 "�\226B\b��N���\217��", data=0x0, return_val=0x0) at
../../libgaim/signals.c:628
No locals.
#3 0xb7945267 in gaim_signal_emit_vargs (instance=0xb7992044,
signal=0xb797be2f "buddy-signed-on",
args=0xbfb4e1c8 "�\226B\b��N���\217��") at ../../libgaim/signals.c:481
handler_data = (GaimSignalHandlerData *) 0x0
l = <value optimized out>
l_next = (GList *) 0x828afa0
tmp = 0xbfb4e1c8 "�\226B\b��N���\217��"
__PRETTY_FUNCTION__ = "gaim_signal_emit_vargs"
#4 0xb794539c in gaim_signal_emit (instance=0x0, signal=0x0) at
../../libgaim/signals.c:433
args = 0xbfb4e1c8 "�\226B\b��N���\217��"
__PRETTY_FUNCTION__ = "gaim_signal_emit"
#5 0xb7912ddb in gaim_blist_update_buddy_status (buddy=0x84296c0,
old_status=0x8429f60) at ../../libgaim/blist.c:770
ops = (GaimBlistUiOps *) 0x80ec9c0
presence = <value optimized out>
status = (GaimStatus *) 0x8429988
__PRETTY_FUNCTION__ = "gaim_blist_update_buddy_status"
#6 0xb79db991 in IA__g_slist_foreach (list=0x866a538, func=0xb7912cd0
<gaim_blist_update_buddy_status>,
user_data=0x8429f60) at gslist.c:468
next = (GSList *) 0x0
#7 0xb793d486 in gaim_prpl_got_user_status (account=0x8164380, name=0x86d0020
"[EMAIL PROTECTED]",
status_id=0xb64e8cff "available") at ../../libgaim/prpl.c:158
list = (GSList *) 0x866a538
buddy = <value optimized out>
presence = <value optimized out>
status = (GaimStatus *) 0x8429988
old_status = (GaimStatus *) 0x8429f60
args = 0xbfb4e25c ""
__PRETTY_FUNCTION__ = "gaim_prpl_got_user_status"
---Type <return> to continue, or q <return> to quit---
#8 0xb64e68c5 in msn_user_update (user=0x86ce3b0) at
../../../../libgaim/protocols/msn/user.c:85
account = (GaimAccount *) 0x8164380
...
--
gaim crashes after connecting to msn network
https://launchpad.net/bugs/85215
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