Debug backtrace for the crash:

#0  0xb64d62bb in msn_list_emblems (b=0x84296c0, se=0xb63bf72c, sw=0x8429218, 
nw=0x81643e0, ne=0x82ad180)
    at ../../../../libgaim/protocols/msn/msn.c:512
        presence = (GaimPresence *) 0x8429700
        emblems = {0x0, 0x0, 0x0, 0x0}
        i = <value optimized out>
#1  0xb63bee9c in buddy_status_changed_cb (buddy=0x84296c0, old_status=0x0, 
new_status=0xbfb4e188) at gaim-galago.c:328
        temp = <value optimized out>
        prpl = <value optimized out>
        presence = (GalagoPresence *) 0x8720730
        service = <value optimized out>
        my_gaccount = (GalagoAccount *) 0x8280950
        gaccount = (GalagoAccount *) 0x87206f8
        status = <value optimized out>
        status_type = GALAGO_STATUS_AVAILABLE
        status_id = 0xb63bf647 "available"
        status_message = <value optimized out>
#2  0xb79448e8 in gaim_marshal_VOID__POINTER (cb=0xb63bed10 
<buddy_status_changed_cb>, 
    args=0xbfb4e1c8 "�\226B\b��N���\217��", data=0x0, return_val=0x0) at 
../../libgaim/signals.c:628
No locals.
#3  0xb7945267 in gaim_signal_emit_vargs (instance=0xb7992044, 
signal=0xb797be2f "buddy-signed-on", 
    args=0xbfb4e1c8 "�\226B\b��N���\217��") at ../../libgaim/signals.c:481
        handler_data = (GaimSignalHandlerData *) 0x0
        l = <value optimized out>
        l_next = (GList *) 0x828afa0
        tmp = 0xbfb4e1c8 "�\226B\b��N���\217��"
        __PRETTY_FUNCTION__ = "gaim_signal_emit_vargs"
#4  0xb794539c in gaim_signal_emit (instance=0x0, signal=0x0) at 
../../libgaim/signals.c:433
        args = 0xbfb4e1c8 "�\226B\b��N���\217��"
        __PRETTY_FUNCTION__ = "gaim_signal_emit"
#5  0xb7912ddb in gaim_blist_update_buddy_status (buddy=0x84296c0, 
old_status=0x8429f60) at ../../libgaim/blist.c:770
        ops = (GaimBlistUiOps *) 0x80ec9c0
        presence = <value optimized out>
        status = (GaimStatus *) 0x8429988
        __PRETTY_FUNCTION__ = "gaim_blist_update_buddy_status"
#6  0xb79db991 in IA__g_slist_foreach (list=0x866a538, func=0xb7912cd0 
<gaim_blist_update_buddy_status>, 
    user_data=0x8429f60) at gslist.c:468
        next = (GSList *) 0x0
#7  0xb793d486 in gaim_prpl_got_user_status (account=0x8164380, name=0x86d0020 
"[EMAIL PROTECTED]", 
    status_id=0xb64e8cff "available") at ../../libgaim/prpl.c:158
        list = (GSList *) 0x866a538
        buddy = <value optimized out>
        presence = <value optimized out>
        status = (GaimStatus *) 0x8429988
        old_status = (GaimStatus *) 0x8429f60
        args = 0xbfb4e25c ""
        __PRETTY_FUNCTION__ = "gaim_prpl_got_user_status"
---Type <return> to continue, or q <return> to quit---
#8  0xb64e68c5 in msn_user_update (user=0x86ce3b0) at 
../../../../libgaim/protocols/msn/user.c:85
        account = (GaimAccount *) 0x8164380
...

-- 
gaim crashes after connecting to msn network
https://launchpad.net/bugs/85215

-- 
ubuntu-bugs mailing list
[email protected]
https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs

Reply via email to