Public bug reported:
Binary package hint: pulseaudio
audio skips and crackles for about 5 seconds and then cuts out entirly
when playing games such as Warzon2100, Sauerbran, and Nexuiz. The games
will not close after the audio stops. The sound works again after I run
pulseaudio --kill, but will cut out randomly if i change ALSA volume, or
another sound plays. I have noticed that changing the audio setting in
the games to a lower refesh rate and with a huge buffer will cause the
sound to work consistantly, just with a huge delay. This just happened
with one of the recent updates.
ProblemType: Bug
Architecture: i386
ArecordDevices:
**** List of CAPTURE Hardware Devices ****
card 0: Intel [HDA Intel], device 0: STAC92xx Analog [STAC92xx Analog]
Subdevices: 2/2
Subdevice #0: subdevice #0
Subdevice #1: subdevice #1
AudioDevicesInUse:
USER PID ACCESS COMMAND
/dev/snd/controlC0: jesse 2350 F.... kmix
jesse 4110 F.... pulseaudio
Card0.Amixer.info:
Card hw:0 'Intel'/'HDA Intel at 0xfebfc000 irq 21'
Mixer name : 'SigmaTel STAC9205'
Components : 'HDA:838476a0,10280228,00100204
HDA:14f12c06,14f1000f,00100000'
Controls : 23
Simple ctrls : 14
Date: Mon Oct 26 12:09:35 2009
DistroRelease: Ubuntu 9.10
NonfreeKernelModules: wl nvidia
Package: pulseaudio 1:0.9.19-0ubuntu3
ProcEnviron:
LANGUAGE=
LANG=en_US.UTF-8
SHELL=/bin/bash
ProcVersionSignature: Ubuntu 2.6.31-14.48-generic
SourcePackage: pulseaudio
Uname: Linux 2.6.31-14-generic i686
XsessionErrors: (polkit-gnome-authentication-agent-1:2327): GLib-CRITICAL **:
g_once_init_leave: assertion `initialization_value != 0' failed
** Affects: pulseaudio (Ubuntu)
Importance: Undecided
Status: New
** Tags: apport-bug i386
--
pulseaudio crackles and skips during game play
https://bugs.launchpad.net/bugs/461221
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