Public bug reported:

Binary package hint: armagetronad

After playing one round in armagetronad (fullscreen) and exiting via the game 
menu, the process is still running and consuming an whole core of cpu. Every 
time I've reproduced it gmpc-mpd were also active (playing) and compiz enabled.
Steps: 1. Turn on computer, 2. Start armagetronad, 3. Exit after playing one 
round.
After that, top shows armagetronad.re using 100% cpu and must be killed 
manually.
Thanks.

ProblemType: Bug
Architecture: amd64
Date: Sun Nov 15 19:37:11 2009
DistroRelease: Ubuntu 9.10
ExecutablePath: /usr/games/armagetronad.real
InstallationMedia: Ubuntu 9.10 "Karmic Koala" - Release amd64 (20091027)
Package: armagetronad 0.2.8.2.1-10ubuntu1
ProcEnviron:
 LANG=es_MX.UTF-8
 SHELL=/bin/bash
ProcVersionSignature: Ubuntu 2.6.31-14.48-generic
SourcePackage: armagetronad
Uname: Linux 2.6.31-14-generic x86_64
XsessionErrors:
 (gnome-settings-daemon:1675): GLib-CRITICAL **: g_propagate_error: assertion 
`src != NULL' failed
 (gnome-settings-daemon:1675): GLib-CRITICAL **: g_propagate_error: assertion 
`src != NULL' failed
 (polkit-gnome-authentication-agent-1:1805): GLib-CRITICAL **: 
g_once_init_leave: assertion `initialization_value != 0' failed
 (nautilus:1777): Eel-CRITICAL **: eel_preferences_get_boolean: assertion 
`preferences_is_initialized ()' failed
 (awn-applet-activation:1862): Vte-CRITICAL **: 
vte_terminal_set_background_image_file: assertion `VTE_IS_TERMINAL(terminal)' 
failed

** Affects: armagetronad (Ubuntu)
     Importance: Undecided
         Status: New


** Tags: amd64 apport-bug

-- 
armagetronad.real keeps running and consumes 100% of one core after game exits
https://bugs.launchpad.net/bugs/483362
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