This bug also affects me. If you see the pavucontrol, it seems the sound
playback is terminates many times in a short period, while the sound
cracking.

I had a look to the syslog, and here is the related lines:

The original syslog entries (translation below):
Nov 24 00:25:00 mbook pulseaudio[8099]: ratelimit.c: 6 events suppressed
Nov 24 00:25:15 mbook pulseaudio[8099]: alsa-sink.c: Az ALSA modul értesítése 
nyomán új adatokat kellett volna írni az eszközre, de jelenleg semmilyen írandó 
adat nincsen.
Nov 24 00:25:15 mbook pulseaudio[8099]: alsa-sink.c: Ez egy hiba lehet az ALSA 
„snd_hda_intel” eszközmeghajtóban. Kérem jelentse ezt a problémát az ALSA 
fejlesztői felé.
Nov 24 00:25:15 mbook pulseaudio[8099]: alsa-sink.c: Az értesítés a POLLOUT 
jelzésen keresztül érkezett – viszont a „snd_pcm_avail()” függvény visszatérési 
értéke 0 volt vagy a második érték kisebb volt, mint a minimum.

Here is my weak translation (I hope It's recognizable):
Nov 24 00:25:00 mbook pulseaudio[8099]: ratelimit.c: 6 events suppressed
Nov 24 00:25:15 mbook pulseaudio[8099]: alsa-sink.c: While notifying the ALSA 
module, some new data should be written to the device, but currently there is 
nothing to write.
Nov 24 00:25:15 mbook pulseaudio[8099]: alsa-sink.c: This problem may be in the 
device driver of ALSA "snd_hda_intel". Please report this problem to the 
developers of ALSA.
Nov 24 00:25:15 mbook pulseaudio[8099]: alsa-sink.c: The notification was 
received through the POLLOUT signal - but the return value of the 
"snd_pcm_avail()" function was 0, or the second value was below then the 
minimum.

Matthew

-- 
Pulse audio breaks sound in games
https://bugs.launchpad.net/bugs/446228
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