Here are the patches.

The current implementation of the fading code is taken from gnome-session. It's 
not optimal since it computes the blending for each pixel. This can be done 
faster by using a 256 byte lookup table which is precomputed for each fading 
step. 
It also uses less memory because it doesn't need a pixbuf for the end frame.

** Attachment added: "smoother fading"
   http://librarian.launchpad.net/6597216/16_smoother_fading.patch

-- 
fading in and out
https://launchpad.net/bugs/89176

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