Update: after disabling sound all issues are gone. Two processes seem to
be launched, one for the game and one for sound, probably using inter-
process communication. It seems to me that the game is ill-prepared for
the latest kind of processors that introduce more dynamic timing. Sound
is extremely jittery after which the sound is gone at all, then the
sound process becomes a zombie eating away at one of my 4 cores. The
other process becomes jittery as well as it tries in vain to communicate
with the unstable process. The only other problem I have is that there
is sometimes a noticeable lag when the game is trying to do too much
within a few single frames - introducing lag. This is also much less
pronounced without sound. At least, that is my take on the issue. I'm a
software engineer, if anyone is interesting in more details (logs etc.)
please replay to this thread.

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armagetronad.real keeps running and consumes 100% of one core after game exits
https://bugs.launchpad.net/bugs/483362
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