No.. this is better. Sorry. ---->
style "default"
engine "murrine" {
<snip>
glazestyle = 3 # 0 = flat highlight, 1 = curved highlight, 2 = concave style,
3 = top curved highlight, 4 = beryl highlight
}
style "button" = "wider"
engine "murrine"
{
glazestyle = 0 <---------- only here a "zero", the rest
follows the default-style with "three"!
}
PD: Please forget the first proposed code.
--
[ambiance, radiance] Buttons strange look
https://bugs.launchpad.net/bugs/534763
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